Doomguy Visor Hud - NOW 4:3 COMPATIBLE

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johannes1212
Posts: 2
Joined: Thu Jul 11, 2013 6:31 am

Re: Doomguy Visor Hud

Post by johannes1212 »

Ah, cool, I figured it out, it was the HUD size in the options menu, I had to notch the slider down 1 tick.
thefreakingdoomguy
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Joined: Fri Aug 17, 2012 2:25 pm

Re: Doomguy Visor Hud

Post by thefreakingdoomguy »

A very awesome HUD,loved it :D
The only thing i DON'T like is the skull,instead of Doomguy's face.
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Quadruplesword
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Re: Doomguy Visor Hud

Post by Quadruplesword »

Two things would make this custom hud perfect:

-Actual numbers for the health, armor, and ammo counters.
-Have the doomguy's face where the skull icon currently is.

I really enjoy the concept for this custom hud, making it look like you're actually looking out of a helmet visor. Just a couple changes and this would be my custom hud of choice :D
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Max Dickings
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Joined: Thu Feb 28, 2013 12:27 am

Re: Doomguy Visor Hud

Post by Max Dickings »

Quadruplesword wrote:-Have the doomguy's face where the skull icon currently is.
Go to page 4 :P

Its not up as a dl but I can send that version if you'd like.
Last edited by Max Dickings on Thu Jul 25, 2013 10:17 am, edited 1 time in total.
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southpark2010
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Re: Doomguy Visor Hud

Post by southpark2010 »

Why does Doomguy need to see and watch his own face? :P Unless he's like Johnny Bravo. "Man, that guy's pretty."
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Enjay
 
 
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Re: Doomguy Visor Hud

Post by Enjay »

Says the guy with the Doomguy's face as his avatar. :P
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southpark2010
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Re: Doomguy Visor Hud

Post by southpark2010 »

I knew somebody would say something about that. :)
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Quadruplesword
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Re: Doomguy Visor Hud

Post by Quadruplesword »

Why does Doomguy need to see and watch his own face? :P Unless he's like Johnny Bravo. "Man, that guy's pretty."
I think it's more for the player's use. The status bar face is what tells you where you're being shot from and I feel a little naked whenever I play using a hud that lacks the status bar face.
Steve1664
Posts: 259
Joined: Thu May 19, 2011 2:07 pm

Re: Doomguy Visor Hud

Post by Steve1664 »

Having the weapon numbers would be great too, for reference at least. I don't really like playing with the alternative HUD off because I don't have a good idea of what other weapons and ammo I have at the moment.
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Mike12
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Re: Doomguy Visor Hud

Post by Mike12 »

I'd like to get back into the flow of things here sometime soon, so I'll see what i can do with some of the feedback I've gotten.
If there's anybody around who's good with Decorate, I'd certainly appreciate the help with some of the features that have been suggested here: I shouldn't have much trouble doing the graphics for this stuff.

On a side-note, I'm a little surprised people still care much for this hud with some of the cool stuff I've seen around here lately - but if people still want it I'm happy to keep working on it, though i'll probably still be a bit sporadic until my schedules clears up.
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LkMax
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Re: Doomguy Visor Hud

Post by LkMax »

Does it work on 4:3 resolutions?
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Captain J
 
 
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Re: Doomguy Visor Hud

Post by Captain J »

still not working. but hey, least we can waiting.
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Ryan Cordell
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Re: Doomguy Visor Hud

Post by Ryan Cordell »

It works if you split up the corners into their own graphics along with the top segment. Then, you basically just rely entirely on fullscreenoffsets. Bam, support for all resolutions.

Of course, you'll have to tweak the top border if you want it to appear fine..
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Mike12
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Re: Doomguy Visor Hud

Post by Mike12 »

Ryan Cordell wrote:It works if you split up the corners into their own graphics along with the top segment. Then, you basically just rely entirely on fullscreenoffsets. Bam, support for all resolutions.

Of course, you'll have to tweak the top border if you want it to appear fine..
Yeah, that's something to consider. I just finished making a 4:3-sized version of the borders though - it's just a matter of tweaking the variables for the other hud parts to compensate.
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Mav3rick
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Re: Doomguy Visor Hud

Post by Mav3rick »

waiting to try 4:3 ;)
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