@Bio - Nice new shot! But... can you give me more Serverinfo on the #NZDR channel?!

ThxNiGHTMARE wrote:Risen: ripping out the big, underdetailed areas would be fine, but I don't think you should take out the nice looking areas (i.e. the bits by nmn)
I feel so rejectedNmn wrote:ThxNiGHTMARE wrote:Risen: ripping out the big, underdetailed areas would be fine, but I don't think you should take out the nice looking areas (i.e. the bits by nmn)
Oh yeah, Kirbster hurt my beatiful map very much
I think I'll flay him.
Great! I look forward to it.Tormentor667 wrote:@Risen - Considering your great ideas for that, I'm ok with it :) You do the "special intermission stuff" in your week and cccp_leha gets another week for Map01 :)
Yes, makes sense. I don't think you'll be disappointed with my plan for this.Tormentor667 wrote:@Risen(2) - RipOut: Well, I am ok with 1a and 1b, no problem overall and I also would be ok with the other 3 parts to be removed if you place other new areas into their locations, I think if you leave them out, the mao won't make much sense anymore ...
I agree, great stuff! You can keep working on this for now, I'll pick it up once we get to Week 2. Other things to consider, perhaps scaling the whole thing up would make for better detail? Do the nighttime versions, with lights blinking and stuff. Make it activatable by scripting. You can even do transitions bewteen day and night if you'd like to. If you don't have time, I'll be trying to do this in Week 2.Tormentor667 wrote:@NMN - Great work but I think you could make the line, where brown goes into gray more natural. For not it looks a bit odd :) But everything else is HOT!!!!