Latest Changes: Added Octabrain and Pigcop Tank, fixed bug with Fat Commander zorch
So, a little while ago, I was chatting to Zero X. Diamond, and he was lamenting the lack of a good monster mod to go with Samsara. There's the Monster Mixer on the Samsara wiki, of course, but I felt a lot of the gameplay decisions in it were kind of poorly made, like making Stalkers a land-"roaming" enemy.
So yesterday I decided to go twiddle around with one and see what I could do with what I had at hand as a lazy little side-project. Nothing exciting, so no big enigmatic reveal or fancy logo. Heck, most of this stuff is ported over from other mods, so it wouldn't be fair.
Duke 3D
Currently I'm moving the Duke monsters over from Stronghold and adding the appropriate Samsara states (zorching etc.). One or two bits and pieces of code are from Voltlock's mod. The current plan so far, courtesy of ZXD:
(ones with a tick are added and working)Arachnotron > ?? (Maybe Spiderlord from DNA?)
Archvile > Gray (DNA)
BaronOfHell > Mini Battlelord ✔
HellKnight > Assault Commander ✔
Cacodemon > Octabrain ✔
Cyberdemon > Overlord / Cycloid Emperor
Demon > ?? (Maybe Alien Crab from DNA)
Spectre > ?? (Maybe Berserk Pigcop from DNF if I can find good sprites)
ChaingunGuy > Assault Enforcer ✔
DoomImp > Pig Cop ✔
Fatso > Pig Cop Tank ✔
LostSoul > Sentry Drone (Maybe Lameduke version?)
PainElemental > Recon Patrol Vehicle
Revenant > Protector Drone?
ShotgunGuy > Assault Captain ✔
SpiderMastermind ? Battlelord / Alien Queen?
WolfensteinSS > ?? (Maybe Lameduke Trooper?)
ZombieMan > Assault Trooper ✔
Quake
My original plans for this were scuppered by the readme for QDoom disallowing usage of anything from it, which would have saved me an awful lot of sprite ripping work. Another option is converting the models to MD2s and just using those, but this would both screw software renderer users (all six of them left in the wild) and look kind of inconsistent next to sprite everything. Any ideas?
(ones with a tick are added and working)Arachnotron > ??
Archvile > ??
BaronOfHell > ??
HellKnight > ??
Cacodemon > ??
Cyberdemon > ??
Demon > ??
Spectre > ??
ChaingunGuy > ??
DoomImp > ??
Fatso > ??
LostSoul > ??
PainElemental > ??
Revenant > ??
ShotgunGuy > ??
SpiderMastermind ??
WolfensteinSS > ??
ZombieMan > ??
Wolf 3D
There's no end of resources for this, so code and art aren't really a problem.
(ones with a tick are added and working)Arachnotron > Hitler Ghost
Archvile > ??
BaronOfHell > Hans Grosse / Gretel Grosse / Trans Grosse
HellKnight > ??
Cacodemon > Bat (SOD Mission Packs)
Cyberdemon > Otto Giftmacher / General Fettegeischt
Demon > Dog
Spectre > Dog (SOD Mission Packs)
ChaingunGuy > SS
DoomImp > Mutant
Fatso > ??
LostSoul > Ghost? (SOD)
PainElemental > Skeleton Monk? (ROTT: Original Specs)
Revenant > ??
ShotgunGuy > Officer
SpiderMastermind > Adolf Hitler
WolfensteinSS > Something from Catacomb Abyss? Commander Keen?
ZombieMan > Guard
Marathon
I don't have nearly as much experience with this series as I'd like, so no promises.
(ones with a tick are added and working)Arachnotron > ??
Archvile > ??
BaronOfHell > ??
HellKnight > ??
Cacodemon > ??
Cyberdemon > ??
Demon > ??
Spectre > ??
ChaingunGuy > ??
DoomImp > ??
Fatso > ??
LostSoul > ??
PainElemental > ??
Revenant > ??
ShotgunGuy > ??
SpiderMastermind ??
WolfensteinSS > ??
ZombieMan > ??
Everything Else
The code's all there, it's just a matter of PNG-ising the sprites and stuff. The big challenge is fitting everything into the right slots gameplay-wise, which is where the Monster Mixer sort of fell over.
If anyone has any suggestions, I'm open to 'em. Thanks!