NeoDoom secrets problem

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Descentfreak
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Location: Santa Clara, CA

NeoDoom secrets problem

Post by Descentfreak »

I'm planning on doing a Let's Play of NeoDoom, and during it I would find all the secrets in every level. But, in level 6, The Toxin Supplier, it says there are 7 secrets total in the map, but I've only found 6. I've searched the whole entire map looking for the seventh secret, but so far no luck. Here's the secrets I did find:

1. Secret chaingun in main area behind a false panel
2. Secret door in first tunnel holding a power charge
3. Secret door holding a passage that leads to a plasma bolter
4. Secret panel in the room with flashing lights holding a blue visor
5. Secret cache holding a chainsaw & power charge in outdoor area
6. Secret room with a quad shotgun & message reading "Lets Kick Reviewer's Ass."

Does anybody know where the 7th secret is? I'd like to know ASAP so I can start my NeoDoom Let's Play. I would really appreciate it. :)

NeoDoom download (since I'm having so much trouble attaching the file myself) http://www.doomworld.com/idgames/?id=14359
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Descentfreak
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Location: Santa Clara, CA

Re: NeoDoom secrets problem

Post by Descentfreak »

Also, whoever approved my post, sorry for the dupe post, I didn't know a moderator had to approve topics before they are posted.
Blue Shadow
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Joined: Sun Nov 14, 2010 12:59 am

Re: NeoDoom secrets problem

Post by Blue Shadow »

I checked the map in Doom Builder, and there are indeed seven sectors marked as secrets. The sectors are: 26, 84, 125, 176, 315, 344 and 347.

Sector #347 is the tiny bit in sector #344 where you see the "Lets Kick Reviewer's Ass." on its wall.
Spoiler: Screenshot
Unfortunately for you, you can't successfully register that as a secret because the player can't physically fit in there.
Descentfreak wrote:I didn't know a moderator had to approve topics before they are posted.
I take it you didn't see this at the top of the Bugs forum when you made your post?
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Descentfreak
Posts: 16
Joined: Sat Jul 13, 2013 7:50 pm
Location: Santa Clara, CA

Re: NeoDoom secrets problem

Post by Descentfreak »

I can't register the secret at all, even with noclip? That's stupid.
Blue Shadow wrote:I take it you didn't see this at the top of the Bugs forum when you made your post?
No I didn't. I guess I should've read that before posting. Sorry.
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KillianReed
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Re: NeoDoom secrets problem

Post by KillianReed »

Well, DF already stated he didn't notice the notice. Not everyone sees it.
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