The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: The "How do I..." Thread
Look at Blue Shadow's post and click on the link there and look for APROP_Health.
Re: The "How do I..." Thread
How do I...

Fix this
The suit of armour is a PNG image, there is nothing wrong with the image itself but in-game ZDoom seems to try and convert it automatically to the Doom palette which results in it looking like that (the greens are supposed to be of various shades of cyan). How do I "tell" ZDoom to display it as it is?

Fix this
The suit of armour is a PNG image, there is nothing wrong with the image itself but in-game ZDoom seems to try and convert it automatically to the Doom palette which results in it looking like that (the greens are supposed to be of various shades of cyan). How do I "tell" ZDoom to display it as it is?
Re: The "How do I..." Thread
Convert it all to grayscale except for shield. That's how WolfenDoom and even Doom 2 did.CeeJay wrote:How do I...
Fix this
The suit of armour is a PNG image, there is nothing wrong with the image itself but in-game ZDoom seems to try and convert it automatically to the Doom palette which results in it looking like that (the greens are supposed to be of various shades of cyan). How do I "tell" ZDoom to display it as it is?
Does the sprite in-game appears invisible?how do i make my sprites transparent? I've made so many of them for a mod i'm planning, but i cannot get them to appear transparent in SLADE. i have followed the GunLabs tutorial by wild weasel, although it never appears transparent.
Select your graphic in SLADE3, select "convert to", choose your format of choice and select background color at the bottom, it'll be transparent.
Re: The "How do I..." Thread
The software renderer is bound to the palette. It is absolutely incapable of rendering colors outside of palette. (HUD sprites and interface graphics are a different matter, they aren't drawn by the software renderer, but drawn over the renderer's output.)CeeJay wrote:The suit of armour is a PNG image, there is nothing wrong with the image itself but in-game ZDoom seems to try and convert it automatically to the Doom palette which results in it looking like that (the greens are supposed to be of various shades of cyan). How do I "tell" ZDoom to display it as it is?
You can:
1. Use a custom palette where your various shades of cyan are included, but that'll mean sacrificing other colors so it's some other graphic that may look wrong.
2. Use GZDoom.
3. Hope that Randy resumes working on the truecolor rendering code.
Re: The "How do I..." Thread
I already gave him a good solution. ]

- Ghostbreed
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Re: The "How do I..." Thread
Don't feel bad :'((
Re: The "How do I..." Thread
I FEEL VERY BAD I'M GOING TO DIEEEE
I'm sorry.
I'm sorry.
- Ghostbreed
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Re: The "How do I..." Thread
AHH THIS IZ BAD!
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Re: The "How do I..." Thread
How do I generate a random integer as a variable with ACS?
I tried this but it does not compile.
I tried this but it does not compile.
Code: Select all
int pitTag = Random(8, 11);
Re: The "How do I..." Thread
Did you try this version?
Anyway, use the lastest version of ACC. It can compile that line.
Code: Select all
int pitTag;
pitTag = Random(8, 11);
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Re: The "How do I..." Thread
Is the latest acc154?
I extracted that into the zdoom compiler folder of Doombuilder2 - still will not compile. Gives me an invalid declarator error.
I extracted that into the zdoom compiler folder of Doombuilder2 - still will not compile. Gives me an invalid declarator error.

Re: The "How do I..." Thread
I'm planning to make nightmare versions of other demons like the Nightmare Demon/Spectre in PSX Doom. How do I do this? I heard its simple to do in GIMP.
Re: The "How do I..." Thread
You mean translucent? Use Alpha and/or RenderStyle.
Re: The "How do I..." Thread
I mean like this:
- Attachments
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- NightmareD.png (2.23 KiB) Viewed 1144 times
- Master_Moose
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Re: The "How do I..." Thread
I have addressed to the situation. i solved it by leaving the back round color white and using SLADE'S "convert to..." feature. now i can finally start this mod!Master_Moose wrote:how do i make my sprites transparent? I've made so many of them for a mod i'm planning, but i cannot get them to appear transparent in SLADE. i have followed the GunLabs tutorial by wild weasel, although it never appears transparent.