Resource Request thread *Read 1st post*

Requests go in THIS forum!
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wildweasel
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Re: Resource Request thread *Read 1st post*

Post by wildweasel »

QuickShotGunman wrote:Can somebody make the sleeves on this sprite sheet look more "shirty" and white?
Here are some sleeves I just cooked up:
Image

I took these from camera photos of my own arm wearing a white button-shirt, with some contrast adjustment. I did not size them to fit the arms you provided, so that is up to you. The cut is somewhat rough, but I literally did this in like ten minutes. As the image indicates, please give me credit if you use it.
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QuickShotGunman
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Re: Resource Request thread *Read 1st post*

Post by QuickShotGunman »

I might use it, but I just really need a white recolouring of that sleeve.
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Sgt. Shivers
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Re: Resource Request thread *Read 1st post*

Post by Sgt. Shivers »

Does anyone have the PulseRifle Sprites from Alien Trilogy?
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LucasGodzilla
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Re: Resource Request thread *Read 1st post*

Post by LucasGodzilla »

Could someone turn the civilian from Blood into 3D models? That would be neat. So all I'm asking, is that if someone could turn this sprite sheet...

Image

into a 3D model usable in GZDoom. Could someone please make one? (The dead ones are also needed but not the skeleton)

NOTE - Thread for this here: http://forum.zdoom.org/viewtopic.php?f=37&t=36745
Last edited by LucasGodzilla on Tue Jul 09, 2013 1:09 pm, edited 1 time in total.
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IMX
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Re: Resource Request thread *Read 1st post*

Post by IMX »

I apologize in advance if my request isn't exactly what this thread was made for, but could someone point me to pWADS with marble-themed levels? Kind of like Episode 4 of UDoom, but with less wood-textured elements

The bigger the level, the better. My brain doesn't want to cooperate and my mapping skills have encountered a nasty roadblock and I'm in a serious need of inspiration

Thanks in advance
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KingShinra
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Re: Resource Request thread *Read 1st post*

Post by KingShinra »

4th Attempt at HF Blade melee wad.
(Black Glove Motif preferred)

Image

I will go up to 100th attempt. IT's not only for me. It's for all Doomers out there. No more chainsaws!
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wildweasel
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Re: Resource Request thread *Read 1st post*

Post by wildweasel »

KingShinra wrote:4th Attempt at HF Blade melee wad.

I will go up to 100th attempt.
Please don't. If nobody's responded to your request, the proper response is not to post it again. Maybe nobody feels like doing an entire set of weapon sprites (presumably plus code) from scratch, solely to fulfill your whimsy.
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Ctrl+Alt+Destroy
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Re: Resource Request thread *Read 1st post*

Post by Ctrl+Alt+Destroy »

KingShinra wrote:No more chainsaws!
Huh.
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

I'm looking for a monster that has similar behaviour to the Hexen player class bosses but better. ie The intended effect is of a human-sized enemy with about 800-1000 health that has a more interesting way of moving around than the standard A_Chase but not as erratic and generally derpy as the A_FastChase behaviour.

All I really need is an example monster or even a snippet of DECORATE for the See state sequence that I can then adapt to my own needs. Anyone have or know of something that might be suitable?
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scalliano
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Re: Resource Request thread *Read 1st post*

Post by scalliano »

Bit of a weird request, but does anyone have (or know where I can find) a copy of that old reverberated laser sound that was in all of the old cartoons from the 80's? I'm talking He-Man, BraveStarr, all that jazz. Also can be heard in Quantum Leap when Sam leaps into a new person. If anyone's ever played the SNES version of Space Ace, it's in that, too.
Bren
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Re: Resource Request thread *Read 1st post*

Post by Bren »

I think the 'ion rifle' used that sound in System Shock, if you can find a rip somewhere (of course I just deleted mine a couple months ago).
albiongeck
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Re: Resource Request thread *Read 1st post*

Post by albiongeck »

scalliano wrote:Bit of a weird request, but does anyone have (or know where I can find) a copy of that old reverberated laser sound that was in all of the old cartoons from the 80's? I'm talking He-Man, BraveStarr, all that jazz. Also can be heard in Quantum Leap when Sam leaps into a new person. If anyone's ever played the SNES version of Space Ace, it's in that, too.
Very similar is the "laser blasts" second from the bottom here: http://soundbible.com/suggest.php?q=laser&x=0&y=0
More accurate is the sound at 1:15 in this video, but they seem to want about $5 for the sound font.
https://www.youtube.com/watch?v=GixXEtbYc3w
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Enjay wrote:All I really need is an example monster or even a snippet of DECORATE for the See state sequence that I can then adapt to my own needs. Anyone have or know of something that might be suitable?
Problem solved. Using the Realm667 Banshee as a starting point, I made it so the enemy will randomly teleport by going invisible, spawning a teleport fog, A_Wandering instantly for a random number of frames while invisible, reappearing (again with a teleport fog) and then, when he is reduced to slightly more than 1/4 health, his chances of teleporting increase to about twice their original chance.

It works well for what I wanted anyway. :D
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QuickShotGunman
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Re: Resource Request thread *Read 1st post*

Post by QuickShotGunman »

Can somebody add an ejection port to this area on this weapon? Preferably one that you can pull open like an M3.
thisplace.png
AA-24.png
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scalliano
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Re: Resource Request thread *Read 1st post*

Post by scalliano »

@albiongeck: Some good examples there I'll probably end up using, but the one in the Youtube vid is spot-on.

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