[WIP] DoomField v.0.1 (1 gun)

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HexaDoken
Posts: 325
Joined: Thu Dec 01, 2011 7:34 am

Re: [WIP] DoomField v.0.05 (1 gun)

Post by HexaDoken »

You can stop asking this.

If the OP has an update, a question, or just something to say, he will make an according post. If there are no posts about updates, there are no updates, and you constantly asking "still updated yet" will not bring an update any closer. Have patience and wait.
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revo794
Posts: 158
Joined: Sun Dec 30, 2012 9:33 am

Re: [WIP] DoomField v.0.05 (1 gun)

Post by revo794 »

I've got a new update for you, guys!
Probably, you're silently asking now "So where is the big amount of guns you promised to us, revo?" I hadn't had much freedom in porting every gun I want by now. So everything I can say, is I'm starting a work fully focused on porting guns.
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skyrish10
Posts: 576
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Re: [WIP] DoomField v.0.1 (1 gun)

Post by skyrish10 »

Sorry for the bump, but has still any new updates, revo, it wasn't updated for the while.
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revo794
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Re: [WIP] DoomField v.0.1 (1 gun)

Post by revo794 »

Sorry, but I'd suggest to stop expecting the updates. That's abandoned, and I'm already working on a new one. Don't worry, smooth anims are included :D
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skyrish10
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Re: [WIP] DoomField v.0.1 (1 gun)

Post by skyrish10 »

please do more work on that, hopefully, and also we want more guns, including DLC weapons from Back to Karkand and Close Quarters, and also, make your thread update frequently.
Failure
Posts: 94
Joined: Sun Sep 16, 2012 9:21 pm

Re: [WIP] DoomField v.0.1 (1 gun)

Post by Failure »

The animations are smooth and great.
But the reloading animation goes twice on the G3A4 on the 0.10.
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Captain J
 
 
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Re: [WIP] DoomField v.0.1 (1 gun)

Post by Captain J »

making a lotsta weapon sprites and scripts could be pain in the arse, but that should be good measure for all of us.
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