[WIP] DoomField v.0.1 (1 gun)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] DoomField v.0.05 (1 gun)

Postby HexaDoken » Sun Jun 30, 2013 10:44 pm

You can stop asking this.

If the OP has an update, a question, or just something to say, he will make an according post. If there are no posts about updates, there are no updates, and you constantly asking "still updated yet" will not bring an update any closer. Have patience and wait.
HexaDoken
 
Joined: 01 Dec 2011

Re: [WIP] DoomField v.0.05 (1 gun)

Postby revo794 » Thu Jul 04, 2013 4:22 am

I've got a new update for you, guys!
Probably, you're silently asking now "So where is the big amount of guns you promised to us, revo?" I hadn't had much freedom in porting every gun I want by now. So everything I can say, is I'm starting a work fully focused on porting guns.
User avatar
revo794
You talkin' to me?
 
Joined: 30 Dec 2012

Re: [WIP] DoomField v.0.1 (1 gun)

Postby skyrish10 » Mon Oct 28, 2013 7:32 am

Sorry for the bump, but has still any new updates, revo, it wasn't updated for the while.
User avatar
skyrish10
Rinoa
 
Joined: 02 Apr 2011
Location: Deling City

Re: [WIP] DoomField v.0.1 (1 gun)

Postby revo794 » Wed Oct 30, 2013 9:19 am

Sorry, but I'd suggest to stop expecting the updates. That's abandoned, and I'm already working on a new one. Don't worry, smooth anims are included :D
User avatar
revo794
You talkin' to me?
 
Joined: 30 Dec 2012

Re: [WIP] DoomField v.0.1 (1 gun)

Postby skyrish10 » Wed Oct 30, 2013 5:06 pm

please do more work on that, hopefully, and also we want more guns, including DLC weapons from Back to Karkand and Close Quarters, and also, make your thread update frequently.
User avatar
skyrish10
Rinoa
 
Joined: 02 Apr 2011
Location: Deling City

Re: [WIP] DoomField v.0.1 (1 gun)

Postby Failure » Thu Oct 31, 2013 4:46 am

The animations are smooth and great.
But the reloading animation goes twice on the G3A4 on the 0.10.
Failure
Banned User
 
Joined: 17 Sep 2012

Re: [WIP] DoomField v.0.1 (1 gun)

Postby Captain J » Sat Nov 16, 2013 12:45 am

making a lotsta weapon sprites and scripts could be pain in the arse, but that should be good measure for all of us.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: austen1000, electrodragon554, Google [Bot], Just Fran, LowEndPCGamer100, Majestic-12 [Bot], Starman the Blaziken and 15 guests