[SPRITES] Spriting Carnival!!

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The_Funktasm
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Re: [SPRITES] Spriting Carnival!!

Post by The_Funktasm »

Uboa wrote:It'd definitely help if you could give me a picture with just the rifle.
Like as in isolated, without the chaingunner?

EDIT: Repost of flight frames from last post of last page.
Image
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Yes, isolated. Also, about the sprites, should I give him the backpack thing that the Terminator has?
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RiboNucleic Asshat
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

Image

EDIT:Image
Last edited by RiboNucleic Asshat on Sun Jun 30, 2013 5:45 pm, edited 1 time in total.
The_Funktasm
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Re: [SPRITES] Spriting Carnival!!

Post by The_Funktasm »

Uboa wrote:Yes, isolated. Also, about the sprites, should I give him the backpack thing that the Terminator has?
Yes, it can stand in for the Flying Suit's Grav-harness.
rifle rotations.png
PermaNoob wrote:Image
Awesome! True reloading frames for the DN64 pistol.
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::Bloodfury::
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Re: [SPRITES] Spriting Carnival!!

Post by ::Bloodfury:: »

Finished these one night when I was bored. And also this sheet is the base for my upcoming zombies.
But the main idea was to make the pistol guy look better. I ripped these from mutiny20.wad and
Just hated the way the right arm was just left there like the guy would just hold thin air.
Decided to post this for you guys, maybe you find use for these as a player sprites or something.
Tho these require some fixing. Removing uneccesary pixels and polish them overall.. But yeah hope you enjoy. :)
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New pistolguy.png
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RiboNucleic Asshat
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

Shit I fucked up on the copypasta
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FLYBAT
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Re: [SPRITES] Spriting Carnival!!

Post by FLYBAT »

PermaNoob wrote:Well, that was unexpected...
FLYBAT wrote:Why to run?
:D

Edit

Oh, by the way, does this count?
Spoiler:
Last edited by FLYBAT on Sun Jun 30, 2013 6:23 pm, edited 1 time in total.
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Thanks Funktasm, I'll see what I can do with that.
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

Let's stick a muzzleflash on this thing:
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Sorry for not replying, I've been busy. I'll get to work on that.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

FLYBAT wrote:Oh, by the way, does this count?
Spoiler:
no crap, if you made a exploding frames. also pretty good work even that's a 3d model!
also...
FLYBAT wrote:Why to run? She is not topless O_o
Will that picture be enough to make scalliano kill someone shortly after encountering it?
because of these!;
http://forum.zdoom.org/viewtopic.php?f= ... 60#p693875
'scal is pretty good ideal for dominating all above chairs.'
'scal is pretty good ideal for dominating all above chairs.'
CHARA0.png (4.33 KiB) Viewed 1672 times
glad to see she always domination on chair, not us. :)
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

:shock:

Well, I got to working some more on that power armor. If Funktasm likes these, I'll finish the rest. Basically, at this point, it'll be a copy-paste job.
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RiboNucleic Asshat
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

Image
Recoloring these sprites is easier than recoloring the cyberdemon for some reason.

psst bloax pssssst
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

now you're going to work on mp5k too then? or every above weapons? that's sounds like going to be bit hard to me.
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Might as well post these.
Image
REALLY simple copy-paste job with the torso. If anything needs to be improved, let me know.
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