The problem seems to be that the model in question is disappearing when I get too close to it and then slowly change my angle of view. The innocent bus I am using (huge images ahead):
Spoiler:Getting closer and just looking at the engine part, everything seems to be fine:
Spoiler:And then, shifting a little bit to the left, it suddenly disappears:
Spoiler:Just for your information, I will also state the factual things:
-The bus is a standard .MD2 model.
-It is properly defined in modeldefs and decorate.
-It shows up in game (obviously) and in GZDoom builder.
-It is -solid.
-The other models are standard and don't interact with the bus in any way.
-The bus has a radius of 50.
GZDoom Builder shot:
Spoiler:Another thing worth mentioning is that this bus is not a unique case - this problem can happen with any 3D model AND even regular sprites (I have witnessed this before and sprite disappearing doesn't happen in software). I think it has something to do with the actor being too close to a wall, because when I move the bus into an open area it doesn't seem to disappear. However, this isn't right and I shouldn't have to move it every time I want proper rendering. I have heard recommendations from others to increase/decrease the radius but that does nothing.
Anyone have any idea?
Thanks.