[WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

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Xaser
 
 
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by Xaser »

MagSigmaX wrote:The reason that I held back in raising the player speed back to vanilla value, is that I think doing so would make dodging and sprinting useless.
Given the huge speed boost given by either, they most certainly wouldn't be useless. +70% movement speed is no slouch. ;)

Good to hear you're tweaking it, either way. If the first bump was a gameplay booster, I'm willing to bet the second would be as well. :P
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Big C
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by Big C »

Given that Mag seemed to be performing massive superleaps in the demo video, I'm guessing there's a much greater emphasis on mobility.

I approve of being able to leap over mobs while throwing grenade fastballs at them. :P
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Mav3rick
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by Mav3rick »

There will be posibility that in the beta 2 the splash radius and damage of the cannon will be incremented?? is not fair have 20 enemies in a platform and dont blow them all because the damage only afect one or two, making the weapon no much of use to clean rooms
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Valherran
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by Valherran »

Honestly, we just need more weapons that do that job. lol
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Mav3rick
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by Mav3rick »

Valherran wrote:Honestly, we just need more weapons that do that job. lol
dont thing he will be adding much more weapons (even thought will be niceeeeee :twisted: to get more stuff), and is sad that the cannon cant blow all to hell with a bigger BOOM!! :|
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iSpook
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by iSpook »

Once he releases the new version, you can always go in and modify it to your own taste.

And no, we don't need anymore weapons, the current selection does the job just fine.
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PillowBlaster
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by PillowBlaster »

I enjoyed the every second of autocannon shooting - sad to hear that it decreased it's caliber, but I can tell it was overpowered (and I second on Chronoteeth's point - the older fire sound was way more fitting). Hope the other guns will make up for that fact, though. :P
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Jack Mackerel
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by Jack Mackerel »

Doom'd Marine wrote:Once he releases the new version, you can always go in and modify it to your own taste.

And no, we don't need anymore weapons, the current selection does the job just fine.
More weapons never hurt. If anything, I'd just like some of the weapon sprites to be less modern, more futuristic.
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TiberiumSoul
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by TiberiumSoul »

i have my callender marked on the 30th lol... im that excited for this to hopefully be released
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VatoOfAction
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by VatoOfAction »

A little idea for anims (not so pretty i think)
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VatoOfAction
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by VatoOfAction »

I remake the perspective
Image
(Sorry for the double post)
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Project Shadowcat
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by Project Shadowcat »

What does this have to do with anything? And why is the gun hidef and not the rest of the model?
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VatoOfAction
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by VatoOfAction »

What does this have to do with anything? And why is the gun hidef and not the rest of the model?
I dont know what model i can modelise so instead of doing something ugly , i prefer to let the classic model and the rest for the shooting sprite is here : Image
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MagSigmaX
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by MagSigmaX »

Mav3rick wrote:
Valherran wrote:Honestly, we just need more weapons that do that job. lol
dont thing he will be adding much more weapons (even thought will be niceeeeee :twisted: to get more stuff), and is sad that the cannon cant blow all to hell with a bigger BOOM!! :|
There will be two new weapons in the next version. One of them is designed to cause massive damage to large groups of enemies.

And VatoOfAction... What's the meaning of all these sprites?
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VatoOfAction
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Re: [WIP] Project MSX [Gameplay Mod] Beta 2 Coming soon!

Post by VatoOfAction »

Well, i think if you play in coop ,it gives more feedback (for ex: like BrutalDoom in coop)
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