[WiP] Bruiser Doom: First (kind of) look!

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RiboNucleic Asshat
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Re: [WiP] Bruiser Doom

Post by RiboNucleic Asshat »

Plasma gun's done.
Image
The last frame is kinda fugly but I don't care.
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doomfiend
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Re: [WiP] Bruiser Doom

Post by doomfiend »

:O
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Captain J
 
 
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Re: [WiP] Bruiser Doom

Post by Captain J »

bruisly done, now only one thing we can do about is sit and wait for bruiser themed demons are finished.
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zrrion the insect
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Re: [WiP] Bruiser Doom

Post by zrrion the insect »

I would totally map for this if there were textures.
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RiboNucleic Asshat
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Re: [WiP] Bruiser Doom

Post by RiboNucleic Asshat »

zrrion the insect wrote:I would totally map for this if there were textures.
We have these from the first page: Image

EDIT: Now that this is actually going somewhere, I rehanded my pistol.
Image

EDIT2: Fuck it, rehand it ALL
Image

EDIT3: Ok, I'm done for the night day.
Image
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KingShinra
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Re: [WiP] Bruiser Doom

Post by KingShinra »

Any news if the actual monsters will be done?
(I can attempt to create some of the DECORATEing for the monster sprites, if the animations are available)
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Uboa
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Re: [WiP] Bruiser Doom

Post by Uboa »

Speaking of monsters...
Image
Are these colors okay? I'm aware that it doesn't have any real flames, but those could be done last. And about the splotchy orange, should it be that color or should I keep it black?
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Re: [WiP] Bruiser Doom

Post by Hellstorm Archon »

Uboa wrote:Speaking of monsters...
Image
Are these colors okay? I'm aware that it doesn't have any real flames, but those could be done last. And about the splotchy orange, should it be that color or should I keep it black?
It'd probably be better if those splotches of oranges were black. And as for the flames, I'd use them to replace the horns.
KingShinra wrote:Any news if the actual monsters will be done?
(I can attempt to create some of the DECORATEing for the monster sprites, if the animations are available)
Sure, you can join in on the fun! I'll make a "Brusifying" WAD kit, as to use the same assets in harmony.
zrrion the insect wrote:I would totally map for this if there were textures.
Wow, I didn't know people wanted to map for this! I originally planned for Bruiser Doom to be simply a gameplay mod, but maps are always welcome! :D


Anyway, I worked out another plan for Brusifying some more monsters:

Spider Bruiser (Arachnotron): Uses the same attack as the Plasma Rifle replacement. Note: Eriance's Araknight would do nicely as a base.
Bruiserbus (Mancubus): Fires the usual volley of fireballs, but these happen to be explosive Bruiser Balls, as well as fire 24 shotgun-type Bruiser Balls. Note: Eriance's Corpulent would work as a base.
Bruiservile (Arch-Vile): Very much like the Diabloist, but will also create a wall of flame to defend itself, as well as create a radius of flame when it dies.
Mega-Bruiser (Cyberdemon): Similar to the Thamuz, as well as using its standard missile attack, but with the BFG-type Bruiser Balls.
Mega-Spider Bruiser (Spider Mastermind): Uses its standard attack, but the hitscan bullets are replace with rapidly moving Bruiser Balls.

I update the original post.
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Uboa
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Re: [WiP] Bruiser Doom

Post by Uboa »

Image
I made the mouth red and removed the splotchiness. I left those patches on there, because they apparently change color when he attacks. I'll make them a bright red.
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Re: [WiP] Bruiser Doom

Post by RiboNucleic Asshat »

Make the spiderdemon's balls explode for added coolness.
oh Jesus that sounded wrong
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Uboa
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Re: [WiP] Bruiser Doom

Post by Uboa »

PermaNoob wrote:Make the spiderdemon's balls explode for added coolness.
oh Jesus that sounded wrong
:lol: Nobody could possibly take that the right way.
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Re: [WiP] Bruiser Doom

Post by RiboNucleic Asshat »

Image
:lol:
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Uboa
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Re: [WiP] Bruiser Doom

Post by Uboa »

Oh dear Lord.
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Re: [WiP] Bruiser Doom

Post by Captain J »

now that's what i wanted to wating for! :D
well, bruiser's charming point is flaming hand and hoof. why don't you add a... uhh, flaming eyes maybe?
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Uboa
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Re: [WiP] Bruiser Doom

Post by Uboa »

The horns are going to be the flame part.
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