Future ZDoom Community Project(s)

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.

Which do you want most to be "ZDoom-ified"?

Doom episode 2
17
47%
Doom 2 maps 1-11
6
17%
Heretic episode 1
4
11%
Hexen hub 1
1
3%
Strife teaser
5
14%
Another episode / set of levels (please give details)
3
8%
 
Total votes: 36

NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Future ZDoom Community Project(s)

Post by NiGHTMARE »

Since the current three community projects should be finished within the forseeable future (i.e. by the end of the year), I was curious as to what everyone would like to see done next. So, have it! :)

EDIT: yes, the poll reflects EXISTING levels only. Okay so community projects can obviously be entirely from scratch, but I'm more interested in finding out which existing levels people would like to see improved than what type of community project people think should be created - if you want to do that, make your own poll! ;).
Last edited by NiGHTMARE on Sat Oct 23, 2004 3:36 pm, edited 2 times in total.
User avatar
Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

I had a hard time deciding, but I would absolutely LOVE to see E2 updated. My second choice whould have definitley been to make a new episode, third choice being 1-11 in doom2 :D
User avatar
Macil
Posts: 2529
Joined: Mon Mar 22, 2004 7:00 pm
Preferred Pronouns: He/Him
Location: California, USA. Previously known as "Agent ME".

Post by Macil »

I say all of the episodes of DooM, so that way, I don't have to warez it or buy doom :lol: I've already downloaded that texture pack that replaces the missing textures, and I'm sure I can trick ZDooM into thinking i have doom1 :lol:
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

heretic all the way, we need at least 1 really good heretic mod for ZDoom (HQuest is really more of a tech demo IMO)
User avatar
Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm

Post by Ixnatifual »

Heretic really ticks me off. Unless you replace most of the textures and sprites with good-looking ones, please do E2 followed by E3 :p
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Post by Nmn »

I've clicked a "set of levels, please give details".
Strange, but I was just thinking of R-1
o____O
O____o
No I'm not gonna change it to a "commnity project" I would just want to have a team so friggin' huge it's a community even :D
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

When I said 'another episode / set of levels', I meant an existing episode or set of levels, hence 'which do you want most to be "ZDoom-ified"?' (most people don't make their levels in non-ZDoom format and then add ZDoom features afterwards :P)

The current/previous ZDoom Community projects have been one or two-month things. An entirely new episode from scratch would take much longer, and it's extremely unlikely that we could generate and sustain enough interest in it.
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Post by Nmn »

Isn't it better to create somthing original instead?!
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

Not really. How would such a "community project" be any different than the dozens of other entirely original projects already being created? As I said, it would be difficult to maintain community interest in such project, and it would just turn into a team-based effort rather quickly. I mean, to an extent this has already happen with the existing supposedly community projects.

Put it this way: KDIZD was started on August 21st, and is likely to be finished around the middle of November; that's less than 3 months. Now, imagine how long a brand new 9 level episode typically takes to make - more like a year! (and that's a somewhat optimistic estimate ;)).

Many people involved in the making of KDIZD ran out of time and/or interest in just the short amount of time it's been being worked on, so can you imagine trying to sutain a team over a significantly longer period of time? These community projects are meant as a diversion from the larger-scale projects, not to be large-scale projects in themselves.
User avatar
Wasted Youth
Posts: 358
Joined: Mon Jan 05, 2004 9:59 pm
Location: Earth

Post by Wasted Youth »

I say something with Strife and/or Heretic
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Post by wildweasel »

You know what I want? Something more original! I'm happy that E1 is being fully realized - because it's the most classic and everything - but do we need more of these rehashes?

Why not decide on some kind of theme - I would really love to see a modern ZDoom-ized version of Wolfenstein, with new levels and a more World War 2 accurate atmosphere. So, in essence, RtCW for ZDoom pretty much...
User avatar
BouncyTEM
Posts: 3820
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

wildweasel wrote: I would really love to see a modern ZDoom-ized version of Wolfenstein, with new levels and a more World War 2 accurate atmosphere. So, in essence, RtCW for ZDoom pretty much...
Nazi Invasion would be able to help in that sort of project. QUITE A BIT has changed since the last version i uploaded, yet tweaks are still being done.
User avatar
MartinHowe
Posts: 2041
Joined: Mon Aug 11, 2003 1:50 pm
Location: Waveney, United Kingdom

Post by MartinHowe »

Talking of Wolf, I'd love to see Laz' stuff fixed. Some of them work just fine, but some rely on customised BOOM .exe files (key dropping) or are split into two due to limitations in DeHackEd (arctic wolf). AFAIK, there's nothing in any of his stuff that can't be done with DECORATE and MAPINFO. Whether he would allow it is another matter.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

His wads typically (always?) have "authors may not use this level as a base to build additional levels" written in the text files, so it's doubtful.
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Post by Nmn »

Levels, but no one said anything about resources.

Anyway, You know what I would say about resources :P
NiGHTMARE wrote:The current/previous ZDoom Community projects have been one or two-month things. An entirely new episode from scratch would take much longer, and it's extremely unlikely that we could generate and sustain enough interest in it.
You do know that You won't make good wine in couple days. The longer time it takes the better.
Interest and motivation are different tough. You need a strong reliable team.

Return to “Editing (Archive)”