Brütal Doom v0.18

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Knight_Kin
Posts: 3
Joined: Fri May 17, 2013 1:24 pm

Re: Brütal Doom v0.18

Post by Knight_Kin »

Heh, that's a weird inconsistency with the sprite hands on that shotgun model.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Brütal Doom v0.18

Post by Captain J »

i smell weirdly painty, also double post what the hell.
Ribo Zurai
Posts: 873
Joined: Fri Jul 03, 2009 1:47 pm

Re: Brütal Doom v0.18

Post by Ribo Zurai »

Spoiler:
This death animation of the Zombieman/Shotgunguy has no collision/interaction whatsoever.
PaskaTykki
Posts: 201
Joined: Wed Jul 11, 2012 5:34 am
Location: Finland

Re: Brütal Doom v0.18

Post by PaskaTykki »

When send limbs to fly whith explosions and hit wall. Seems wall like eat limbs.
Punch hit sound missing, when hit wall or barrel.
LuSan
Posts: 23
Joined: Sun May 26, 2013 10:49 am

Re: Brütal Doom v0.18

Post by LuSan »

I tried to run brutal doom on zdoom and gzdoom and I cant play7 in both ports here is the error:

Script warning, "" line 0:
Icon 'RIF' for 'BDPistolAmmo' not found

Bad hex number: no
Tried to register class 'XDeathRevenantHead' more than once.
Script error, "brutalv018a.pk3:head_sys" line 38:
"SERVERSIDEONLY" is an unknown flag

Script error, "brutalv018a.pk3:bossbox" line 26:
"SERVERSIDEONLY" is an unknown flag

Script error, "brutalv018a.pk3:bossbox" line 87:
"SERVERSIDEONLY" is an unknown flag

Tried to register class 'BloodSplashBase' more than once.

Execution could not continue.

3 errors while parsing DECORATE scripts

please someone help me
PaskaTykki
Posts: 201
Joined: Wed Jul 11, 2012 5:34 am
Location: Finland

Re: Brütal Doom v0.18

Post by PaskaTykki »

You try open some addons too? Open order seems pretty mesh. Open order is...

first Map wad (If you have)
second Brutal Doom
addons must open last
User avatar
Armaetus
Posts: 1256
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brütal Doom v0.18

Post by Armaetus »

I've noticed zombies, imps and demons (but not spectres) can telefrag you now if you're not careful. If you don't like it, comment out or remove +TELESTOMP from the actors.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: Brütal Doom v0.18

Post by Hellstorm Archon »

Today is the day Hell freezes over.



Granted, the weapon is still in its pre-alpha stages, and it shouldn't gib enemies.
User avatar
Max Dickings
Posts: 225
Joined: Thu Feb 28, 2013 12:27 am

Re: Brütal Doom v0.18

Post by Max Dickings »

Maaaaan that's a fucking cool map! Loved what you did with the sky.
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

LuSan wrote:I tried to run brutal doom on zdoom and gzdoom and I cant play7 in both ports here is the error:

Script warning, "" line 0:
Icon 'RIF' for 'BDPistolAmmo' not found

Bad hex number: no
Tried to register class 'XDeathRevenantHead' more than once.
Script error, "brutalv018a.pk3:head_sys" line 38:
"SERVERSIDEONLY" is an unknown flag

Script error, "brutalv018a.pk3:bossbox" line 26:
"SERVERSIDEONLY" is an unknown flag

Script error, "brutalv018a.pk3:bossbox" line 87:
"SERVERSIDEONLY" is an unknown flag

Tried to register class 'BloodSplashBase' more than once.

Execution could not continue.

3 errors while parsing DECORATE scripts

please someone help me
You seem to be using a vastly outdated version of Zdoom/GZDoom. Just update it.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Brütal Doom v0.18

Post by Captain J »

Hellstorm Archon wrote:Today is the day Hell freezes over.
Spoiler:
pretty good weapon, i never saw that kind of type of frost weapons.

but i have few problems with this. first of, this weapon fires slowly. i know this weapon need to be cool down, but not at fire start. i can see you're miss the target such as moving pinkies. second, while demons get frozen and cold and crash, i hear some smooth clot of meats crash on the floor.
why don't you swap those gib's sound as ice hittin' sounds? or some of blood or smaller gibs deeper inside are not too frozen, so with blood dripping is going to be fine. and for optional, make franken sprite for this then it's gonna be more awesome.

as my another thought, this weapon is such a looking good, well done!
fean
Posts: 2
Joined: Tue May 28, 2013 11:08 am

Re: Brütal Doom v0.18

Post by fean »

Sergeant_Mark_IV wrote:You seem to be using a vastly outdated version of Zdoom/GZDoom. Just update it.
I am having the same issue, while using ZDoom 2.6.1 (downloaded from the site a few minutes ago)
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Brütal Doom v0.18

Post by wildweasel »

fean wrote:
Sergeant_Mark_IV wrote:You seem to be using a vastly outdated version of Zdoom/GZDoom. Just update it.
I am having the same issue, while using ZDoom 2.6.1 (downloaded from the site a few minutes ago)
This might be confusing, but 2.6.1 is not the latest version of ZDoom. This is because 2.6.1 was selected as a "stable" release; if you want the latest version with all the features that Brutal Doom et al. are using, you will need what we call an SVN (sub-version) build. These are not always guaranteed to be stable, but they represent the latest of the latest, and can be downloaded at http://svn.drdteam.org/ .
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: Brütal Doom v0.18

Post by Ghostbreed »

Funny enough the SVN builds has never caused a problem for me. Yet. They're as good as any stable version. This is what I call good programming.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Brütal Doom v0.18

Post by wildweasel »

I suppose it really helps that a new build is published every time a change is made to the code, that our community is really good at catching bugs, and that said bugs are usually corrected quickly (and new builds being made as a result). The disclaimer still applies, though, in my opinion.
Locked

Return to “Abandoned/Dead Projects”