Weasel Presents: NAZIS V2
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Weasel Presents: NAZIS V2
Do you think you could do full rotations for the uber soldats?
- Captain J
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Re: Weasel Presents: NAZIS V2
untrustable did a few bosses rotations.
http://forum.zdoom.org/viewtopic.php?f= ... 47#p632839
but i don't wont break the traditional rules. also that's going to take a lot's of time...or rage quit.
i don't want gettin' massy.
http://forum.zdoom.org/viewtopic.php?f= ... 47#p632839
but i don't wont break the traditional rules. also that's going to take a lot's of time...or rage quit.
Why Thank you, but i always add random spawner with same monster's variations.Lava Grunt wrote:Grau Adler and the Baron seen to fit in better than the palatte swap for fatface.
i don't want gettin' massy.
- Viscra Maelstrom
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Re: Weasel Presents: NAZIS V2
i think the Wolfenstein bosses lacking in rotations is a charm in itself, though this mod is supposed to be a more realistic Nazi-themed mod than a Wolfenstein one, so the inclusion of rotation-less Wolf bosses makes little sense in here. not much you can do against that, though.
Re: Weasel Presents: NAZIS V2
"Traditional Rules"?
They need rotations to preserve map balance in various map packs.
They need rotations to preserve map balance in various map packs.
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Re: Weasel Presents: NAZIS V2
uhh... don't blame me, i just wanted to remake them, not whole rotations.
and of course, it's kinda sad because unless untrustable's ones, every bosses sprite's rotations are lacking.
and of course, it's kinda sad because unless untrustable's ones, every bosses sprite's rotations are lacking.
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Re: Weasel Presents: NAZIS V2
At least they have look-all-around so you can't sneak up on them as they always seem to be facing you.Valherran wrote:They need rotations to preserve map balance in various map packs.
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Re: Weasel Presents: NAZIS V2
true physics.Ed the Bat wrote:At least they have look-all-around so you can't sneak up on them as they always seem to be facing you.
and there's other reason. not more like doom, they always don't infighting each other, they just want you to die. because they are freaking smarty nazis.
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Re: Weasel Presents: NAZIS V2
i wouldn't mind seein a nazis comptible with this
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Re: Weasel Presents: NAZIS V2
Uhhhh....what?armymen12002003 wrote:i wouldn't mind seein a nazis comptible with this
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Re: Weasel Presents: NAZIS V2
oops sorry here is what i was talkin about http://forum.zdoom.org/viewtopic.php?f=19&t=35289wildweasel wrote:Uhhhh....what?armymen12002003 wrote:i wouldn't mind seein a nazis comptible with this
Re: Weasel Presents: NAZIS V2
Map02 of my mapset for Weasel presents: NAZISv2 is ready to be tested, though it has a few issues:
It claims to be missing a few textures, and when I open Map Analysis mode, Doom Builder crashes.
ZDoom also has a few issues regarding flats bleeding through shadow linedefs in one area. It won't break the game, but it can be distracting. To fix this for now, run in GZDoom.
As far as everything else goes it's not done, but getting closer, and your feedback will make it better.
NAZIS map pack (Needs NAZISv2 to play)
My version of NAZISv2
It claims to be missing a few textures, and when I open Map Analysis mode, Doom Builder crashes.
ZDoom also has a few issues regarding flats bleeding through shadow linedefs in one area. It won't break the game, but it can be distracting. To fix this for now, run in GZDoom.
As far as everything else goes it's not done, but getting closer, and your feedback will make it better.
NAZIS map pack (Needs NAZISv2 to play)
My version of NAZISv2
- armymen12002003
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Re: Weasel Presents: NAZIS V2
nice also weasel with the new wolf game coming out maybe if you can team up TiberiumSoul & make this completely compatible with strife with the nazis actually in it
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Re: Weasel Presents: NAZIS V2
Why TiberiumSoul?
- armymen12002003
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Re: Weasel Presents: NAZIS V2
cause he just finished his legacy of strife modEd the Bat wrote:Why TiberiumSoul?
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Re: Weasel Presents: NAZIS V2
Not really sure how that's relevant to anything. Anyone can make a mod work with Strife.

