Kaal979's Doom64 replacers [V07]
D64MonRepV07 and QRangerV08
Okay - after fixing the weapons still
were a small issue with the switching speeds.
Thats now fully optimized in version 8 and also
the unbalanced lostsouls and painelementals
are now more like original in version 7.
You see - totally optimized for some
fastmonster challenge.
P.S.: Many thanks to all of you great guys
who helped me punch this masterful stuffs
through were it with resources or hints!
P.S.2: The weapons also work great with Xims Duke ´
monster replacer - added in my SkyDrive folder!
were a small issue with the switching speeds.
Thats now fully optimized in version 8 and also
the unbalanced lostsouls and painelementals
are now more like original in version 7.
You see - totally optimized for some
fastmonster challenge.
P.S.: Many thanks to all of you great guys
who helped me punch this masterful stuffs
through were it with resources or hints!
P.S.2: The weapons also work great with Xims Duke ´
monster replacer - added in my SkyDrive folder!
QRangerV09
Last minute update:
QRangerV09 now with all weapon HUD sprite
placements arranged to fit together and all!
QRangerV09 now with all weapon HUD sprite
placements arranged to fit together and all!
Hexen/Heretic/Doom
I now think i wanna put the DN3D/D64 RMX on ice.
Therefore im planning a Hexen/Heretic/Doom replacer
without normal firearms more the space fantasy way.
But also still ultra modern not with the old minotaurs
for example - stay tuned!
Therefore im planning a Hexen/Heretic/Doom replacer
without normal firearms more the space fantasy way.
But also still ultra modern not with the old minotaurs
for example - stay tuned!
Replace Plans
Planned:
http://forums.raven-games.com/misc.php?do=showavatars
Left Out:
P.S.: Maybe the classes can be abit ...
changed to better reflect their counterparts.
Then we could experience Doom and many
MegaWads completely different!
http://www.users.qwest.net/~dkturner/ra ... sters.html
http://zdoom.org/wiki/Classes:Heretic
http://www.users.qwest.net/~dkturner/ra ... sters.html
http://zdoom.org/wiki/Classes:Hexen
Spoiler:
http://forums.raven-games.com/misc.php?do=showavatars
Left Out:
Spoiler:
P.S.: Maybe the classes can be abit ...
changed to better reflect their counterparts.
Then we could experience Doom and many
MegaWads completely different!
http://www.users.qwest.net/~dkturner/ra ... sters.html
http://zdoom.org/wiki/Classes:Heretic
http://www.users.qwest.net/~dkturner/ra ... sters.html
http://zdoom.org/wiki/Classes:Hexen
Last edited by Kaal979 on Thu Jul 02, 2015 6:32 am, edited 15 times in total.
- QuickShotGunman
- Posts: 379
- Joined: Tue Jul 17, 2012 11:41 am
- Location: Roscoe Street Station
Re: Kaal979's Doom64 replacers [V07]
Kinda lazy of you to make the Zombieguy and Zombie Seargent the same sprite.
Re: Kaal979's Doom64 replacers [V07]
i think it may look better in this way
Demon.. better be... Golem
Spectre.. Ghost Golem
Cacodemon.. Disciple of D'Sparil
Pain Elemental.. Ghost warrior
Demon.. better be... Golem
Spectre.. Ghost Golem
Cacodemon.. Disciple of D'Sparil
Pain Elemental.. Ghost warrior
Re: Kaal979's Doom64 replacers [V07]
I think not - the selectected characters not only represent the
combat styles imo they actually even look like their doom twins.
Only i made a small change - the arachnotron
is now disciple instead of disparil himself.
P.S.: Lets see what the ZDoom Wiki knows
about the animations and check the collection
for already complete doomifications.
P.S.2: I also changed former
human from ettin to golem.
combat styles imo they actually even look like their doom twins.
Only i made a small change - the arachnotron
is now disciple instead of disparil himself.
P.S.: Lets see what the ZDoom Wiki knows
about the animations and check the collection
for already complete doomifications.
P.S.2: I also changed former
human from ettin to golem.
Re: Kaal979's Doom64 replacers [V07]
News guys - in order to make a most doom comparable remix i wanna first make another replacer with
selected monsters from shadowwarrior - duke nukem - hexen/heretic and maybe even original doom.
This shall then be a standalone doom monster replacer but dont expect unseriousity like pigcops while
on the other hand chaingun dracos be in it - just scary but less beefy. But not a single doom64 variant
because this new replacer shall later be merged into one randomizer with the doom64 monster replacer.
This will probably become the coolest monster replacer in the video game modding/ripping history so
dont expect it before xmas 2014 - see you up then!
selected monsters from shadowwarrior - duke nukem - hexen/heretic and maybe even original doom.
This shall then be a standalone doom monster replacer but dont expect unseriousity like pigcops while
on the other hand chaingun dracos be in it - just scary but less beefy. But not a single doom64 variant
because this new replacer shall later be merged into one randomizer with the doom64 monster replacer.
This will probably become the coolest monster replacer in the video game modding/ripping history so
dont expect it before xmas 2014 - see you up then!
Re: Kaal979's Doom64 replacers [V07]
I think i must someday remix the Hexen/Heretic monsters
with some from original Doom only those without cyberstuffs.
New Plan:
with some from original Doom only those without cyberstuffs.
New Plan:
Spoiler:
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kaal979's Doom64 replacers [V07]
I thought just about that these days, and thought the opposite: doing a humans-only pack. You got a great idea over here, but, IMO, you should change some things:
- Swap the Arachnotron for the Hell Knight. He's very big, and might not fit the situations of HK appearances. Moreover, he's on the sprite for the Spider Mastermind. Having two really different enemies for the same sprites wouldn't fit. But this is just my opinion, don't take me wrong.
-The Baron of Hell is the only 3D in the party, feels strange.
Well. This and i'm just gonna ask you quickly: Do you still have the katana and mace mods listed on the 1st page of this thread? The links are off, and i'm curious to play with them.
Keep up the good work!
- Swap the Arachnotron for the Hell Knight. He's very big, and might not fit the situations of HK appearances. Moreover, he's on the sprite for the Spider Mastermind. Having two really different enemies for the same sprites wouldn't fit. But this is just my opinion, don't take me wrong.
-The Baron of Hell is the only 3D in the party, feels strange.
Well. This and i'm just gonna ask you quickly: Do you still have the katana and mace mods listed on the 1st page of this thread? The links are off, and i'm curious to play with them.
Keep up the good work!
Gretel Grosse Player V01
When i saw this handsome wolfenstein meanie named gretel i couldnt resist making her into a player character for coop play! Fortunately i could find all the missing rotation anim sprites on the ZDoom forums - many thanks for this guys! Overall in new colours and with coop bot mod included this is the definitive package to give your Doom play a new face-over. Happy Fragging!
http://www.moddb.com/games/doom/addons/ggplayav01
http://www.moddb.com/games/doom/addons/ggplayav01
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
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Re: Gretel Grosse Player V01
Credits?Kaal979 wrote:Fortunately i could find all the missing rotation anim sprites on the ZDoom forums - many thanks for this guys!
Re: Kaal979's Doom64 replacers [V07]
Sure - its so damn great to have a entire army for the Nightmare difficulty - hail ZDoom!
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
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- Contact:
Re: Kaal979's Doom64 replacers [V07]
Please give credit to the people who created the sprites.Kaal979 wrote:Sure - its so damn great to have a entire army for the Nightmare difficulty - hail ZDoom!
Bitte gib den Leuten, die die Spritzen erschaffen haben.
Re: Kaal979's Doom64 replacers [V07]
I dont quite understand - all i can do is again write "THANKS" - dear "Untrustable"
and "ID-GAMES" and all other involved Doomers and ZDoomers.
and "ID-GAMES" and all other involved Doomers and ZDoomers.