Overhead View mode

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DoomedDoomer
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Joined: Mon May 20, 2013 11:50 am
Location: On my computer chair making doom maps.

Overhead View mode

Post by DoomedDoomer »

i want it so that like chasecam, it could be binded to a key then you press it then you get an overhead view "with sprites for the tops of the heads" so you dont see a flat chaingunner :wink: so i would love that and it would be intresting to see a top down style doom mode. :D
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wildweasel
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Re: Overhead View mode

Post by wildweasel »

Someone's going to have to make all those top-down sprites, though. Would you like to volunteer?
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DoomedDoomer
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Re: Overhead View mode

Post by DoomedDoomer »

wildweasel wrote:Someone's going to have to make all those top-down sprites, though. Would you like to volunteer?
Hmmm. I am a level editor, not a spriter. sorry. Well it would be fun but, not every thing goes into zdoom.
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Nightfall
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Re: Overhead View mode

Post by Nightfall »

flat chaingunner
ZDoom has y-billboarding now?
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Xeotroid
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Re: Overhead View mode

Post by Xeotroid »

It has X/Y billboarding, too, but wouldn't it be weird, that everything is lying and floating on the ground? Anyway, I may volunteer for props sprites (candles, pillars, barrels etc.), but not for monsters.
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Nash
 
 
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Re: Overhead View mode

Post by Nash »

The software renderer can't pitch the camera that far down for this to work.

inb4 [No]
Gez
 
 
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Re: Overhead View mode

Post by Gez »

That's called textured automap.
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