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Original pic by revo794, "DoomField" sign by Alatar
Feel like you could help somehow? Check out the Vacations list below!
Features (current and upcoming):
- The Projectiles system instead of regular hitscan. Thus, bullets have their own speed, you can see them and they make whizzing sound when flying nearby. Also they look nice.
- Some weapons from Battlefield 3, the amount of which will constantly grow
- Credits system for buying new guns right on the map
DoomField v0.05
- Changelog appeared (dramatic music)
- New .PK3 format
- G3A3 was drastically redone, now pleasing eyes with smooth animations (Yep, there are no other weapons :Ь For the time being.
- You can reload anytime
- Also, reloading was made callable with reload button, which can be specified in controls menu
- Increased bullet speed to a realistic value - no more bullet dodging!
- Recoil is more game-like, although still jerky
- There is a test player class with decreased sprinting and walking speed. Yes, you can't strafe while sprinting, the weapons will still be usable though
- Reload system is more game-like: if the mag is empty, player will reload it in a different way. If the mag isn't empty, you'll get 21 bullets instead of 20
- The bullets in hip-fire mode do not have screwed-up trajectory anymore
DoomField v0.1
- New player classes, each one with unique chars and sounds
- New bullets-hit-walls sounds
- *all the features on DoomField custom*
- New firing mechanic, a lot more into BF3
- New health regenerating script
- Knife your enemies down with dat knife script!
Vacations
Spoiler:
Mappers
Guys-who-do-graphics
Testers aka Curators
Last edited by revo794 on Sat May 24, 2014 12:13 pm, edited 15 times in total.
ahh my favourite gun from bf3, you have fine taste, and the sprite was imported pretty well man its nice and clean, its abit weird how he tilts the gun when ads'ing it should feel a little more natural.
now for a few criticisms, I understand its not a singleplayer mod so the gibbing of monsters is fine and I guess its early days. shooting felt weird, hitting stuff was a bit of a chore unless I ads'd but Im guessing that's what you were going for.
I'm not sure if there's any issues related to importing stuff from other games, I remember seeing a thread with sgt.mark releasing a spas12 that got canned.
as it is theres not much to say about it, as I said early days, but I'm personally not really a fan of bringing bf3 to zdoom, it seems pointless and you may even get a few extremists decrying you.
Added some screens and M249 SAW.
Well, what I'm gonna do now is to port as many weapons as I can and to try some mapping. I can see it as a nice project, so it will take some more time.
Despite this idea seems to be a little overdone, the idea of making the mod look like Battlefield sounds promising. The sprites look great too. Let's see how this goes, I have good expectations.
wolf00, deathmatch only, because ripping monsters with two bullets would feel unfair to monsters.
Guys, G3A3 in hi-q is almost ready for you! Also the bullets are gonna "whizz" when they fly nearby.
Mav3rick wrote:well i think it look a lot like real gun hardcore, maybe will be diferent in some way
They're based off of two different game series.
You'd never be able to tell just by looking, though, because all modern shooters look exactly the same.
It's kind of funny and kind of sad at the same time.
If you can't surf on planes, then it's not "battlefield gameplay" (which is a bold claim and next to impossible to live up to in the limited confines of Zdoom).