Samsara - No longer under active development.

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TerminusEst13
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by TerminusEst13 »

A version of STWolf3D, back when I didn't know who made it.
When I learned it was a version of AFADoomer's WolfTC, modified without permission and something he didn't approve of, I removed support.

Sorry.
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armymen12002003
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by armymen12002003 »

TerminusEst13 wrote:A version of STWolf3D, back when I didn't know who made it.
When I learned it was a version of AFADoomer's WolfTC, modified without permission and something he didn't approve of, I removed support.

Sorry.

no need to apologize it would've been awesome to kill nazis as duke or the marathon dude etc...
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AFADoomer
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by AFADoomer »

TerminusEst13 wrote:A version of STWolf3D, back when I didn't know who made it.
When I learned it was a version of AFADoomer's WolfTC, modified without permission and something he didn't approve of, I removed support.

Sorry.
If you'd like to include maps from the TC, you're more than welcome... There are only a few scripts that would need to be yanked out of the WOLFLIB ACS library and packaged into the maps to make them portable (and the graphics, of course).
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DeadSoul666
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by DeadSoul666 »

Very good mod ... I say Strife's character takes to complete with all the characters of Samsara...Sorry for my Bad english
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Viscra Maelstrom
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Viscra Maelstrom »

i noticed that the monster mixer could create some funny results in the game. like having Flem Walls appear a bit here and there in Hexen in place of Wendigos, unable to move and taking quite a number of hits to go down, while looking far too goofy due to its novelty usage not working quite so well when placed in open areas. some monsters can get stuck with it, as well, on ledges that are too small for them to be able to stand on.

also,
Spoiler:
other than that, i've had fun playing as Duke through Hexen. it gets a lot more fun when you get to the second hub and have quite a bit of new toys to play with.
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Captain J
 
 
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Captain J »

flembrane is more troble these days.
i prefer to kill whem with explosives...otherwise pistol.
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Turbo
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Turbo »

Image

I made a compatibility patch for Hacx 1.2, you can download it here.
Enjoy!
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Captain J
 
 
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Captain J »

look who's here, another amazing artworks which better then mine!
:D
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TerminusEst13
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by TerminusEst13 »

Turbo wrote:Image

I made a compatibility patch for Hacx 1.2, you can download it here.
Enjoy!
Sold because of this picture alone.
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Turbo
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Turbo »

Hehe, thanks.
I realized that a large amount of the code in the patch was unnecessary, and that it could be simpler to just use inheritance instead..
If there is something else that needs fixing, please let me know.

File updated with improved code and added new title screen.
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SyntherAugustus
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by SyntherAugustus »

I would love if the Clip had maxammo of 200 instead of 100 like Hacx does. (Note: This can be solved by editing the Dehacked lump in HACX.wad, so I would copy that over to the patch file and modify the bullets to 200)
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BouncyTEM
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by BouncyTEM »

Pssssssst.

Replace BossEye. Make an epic speech for Icon of Sin from Doom 2, as it's not the brain and therefore *can* be used.

Du_eet. =p

*shot*

also, that chex-hacx title screen is pure greatness.
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Turbo
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Turbo »

@Blackfish
I tried to change the ammo cap before I released the patch without any luck, but I'll try again later today. Thanks for the tip!

@Bouncy
That gives me an idea..
Spoiler:
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zygo
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by zygo »

isit me or is this ripping off my classic rivalry which came out first? :S
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TerminusEst13
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Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by TerminusEst13 »

Bouncy wrote:Pssssssst.

Replace BossEye. Make an epic speech for Icon of Sin from Doom 2, as it's not the brain and therefore *can* be used.

Du_eet. =p
Aaahhh, I'd forgotten about that, thank you! I'll have to run through some maps and see if there's any conflicts, but this is still a great idea.

Then, the obvious question:
Backwards or no?
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