Just tested the v19test. It's HEROIN and you, sergeant are a drug dealer!!

Here some points:
1. At one time the entire body of a grunt flew on the wall and sticked there for some time. I dont know if that was a bug or intentionally, but anyway, I LOLed. It looked extremely comic like, like roadrunner-style or something.
2. I already mentioned: I would find it supercool when the gibs on the ceiling would drip with blood heavily, about 2 drops per second. I think it will not be very computerpower intense because the gibs stay on the ceiling only for a few seconds.
3. When the gibs fall from the ceiling they rotate, which is cool. But sometimes they start rotating a bit too early, even when they are still on the ceiling, I have the feeling.
4. Gatling, alternate firemode: As it fires much faster in the alternate firemode, is it possible to let the firing sound also go faster? Gives the right feeling, otherwise a new player may not even realize that the gun fires faster in the alternate mode and will ask what the point of this mode for this gun is.
5. Blood is still dripping synchronised from the ceiling sometimes (many drops fall down at the same time) Can this be randomised a bit?
6, Same for the braingib pieces on the wall. Would be good when each individual piece would have its own duration of sticking and speed of gliding down. Apart from this I find the shape of these braingibs strange.
7. When barrels explode, the blood and gibs from nearby enemies should fly with great force onto the walls.
8. Now I have realized the difference in the smoke but I find it should stay much longer in the air.
9. When you have a rising ceiling and there is blood on it, the blood is kind of jittering. I noticed this effect already in your Youtube video with the machine.