High Quality Animations Project

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Minigunner
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Re: High Quality Animations Project

Post by Minigunner »

Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
Image
You called?
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Matt
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Re: High Quality Animations Project

Post by Matt »

high octane nightmare fuel right there
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Ribo Zurai
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Re: High Quality Animations Project

Post by Ribo Zurai »

Minigunner wrote:
Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
Image
You called?
This made my week.
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Slax
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Re: High Quality Animations Project

Post by Slax »

Well now, that's just crazy promising.
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Sunbeam
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Re: High Quality Animations Project

Post by Sunbeam »

Minigunner wrote:
Slax wrote:Oh lordy, I pray for a smoothified HUD face, Maybe even with some blinking.
Image
You called?
This has to be one of the most diabolic grinning faces I have ever seen :D Good work, keep it up!
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Captain J
 
 
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Re: High Quality Animations Project

Post by Captain J »

holy hell awesome work.
Henery
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Re: High Quality Animations Project

Post by Henery »

Wow,these look magnificent and quite scary! I hope we could very soon see Revenant punch and Arachnotron/Mastermind walking animations smoothed.
CaptainToenail
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Re: High Quality Animations Project

Post by CaptainToenail »

Hah, you must do the ouch face. :)
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The Zombie Killer
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Re: High Quality Animations Project

Post by The Zombie Killer »

In my opinion it'd be more interesting to see what the transition from a regular face to an injured state face would turn out like.

-TZK
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Minigunner
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Re: High Quality Animations Project

Post by Minigunner »

CaptainToenail wrote:Hah, you must do the ouch face. :)
Image
Close enough.

As a reminder, I'm really doing this for the hell of it. I may do more, but it depends on my interest in it.
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Captain J
 
 
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Re: High Quality Animations Project

Post by Captain J »

how about make death face next time, minigunner? ;)
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Minigunner
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Re: High Quality Animations Project

Post by Minigunner »

I doubt it, since if I did, the blood would appear to fade in rather than flow downwards.
Other than that, it takes relatively few reference points to get a proper morph between faces, so that's good.
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Captain J
 
 
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Re: High Quality Animations Project

Post by Captain J »

maybe it's takes a lot's of time, we're waiting. ;)
oh, also you should make a animation as 10% health face~death face.
i hope that's easy to you.
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Blox
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Re: High Quality Animations Project

Post by Blox »

Image
Not perfect, but eh.
CaptainToenail
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Re: High Quality Animations Project

Post by CaptainToenail »

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