10x - Chex Edition (Update)

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sonic_HD87
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10x - Chex Edition (Update)

Post by sonic_HD87 »

*ONLY FOR CHEX3.WAD*

Based on the WAD "10x" by "Cutmanmike"

The Creator of the original concept is "Cutmanmike", he deserves the credit, not me
------------> http://forum.zdoom.org/viewtopic.php?f= ... &hilit=10x (The original by Cutmanmike)

Image
Image
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Can you save Chex city from the ultimate invasion?

*THANKS TO -->IGROR5<-- FOR HAVING REPORTED THE BUGS*

FIXED BUGS:
-Some monsters replace another monsters (most bugs)
-Common monsters have CQ3
-Flem Mine is translucent and cannot be zorched
-Bipedicus and striders are not edited
-Slimeballs are fire

EXTRAS:
-The Flembrane now has 10000 of life instead of 1000
-If you summon a monster via-command, he will automatically multiply

NOT FIXED:
-For some reason, when a door closes, spawn lab coils.
10x Chex.wad
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Last edited by sonic_HD87 on Sat Apr 13, 2013 6:14 pm, edited 4 times in total.
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sonic_HD87
Posts: 287
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Location: Venezuela

Re: 10x - Chex Edition

Post by sonic_HD87 »

New fix, check updates!
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Shadelight
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Re: 10x - Chex Edition

Post by Shadelight »

inb4 Heretic edition.
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sonic_HD87
Posts: 287
Joined: Sat Mar 23, 2013 4:32 pm
Location: Venezuela

Re: 10x - Chex Edition

Post by sonic_HD87 »

BlazingPhoenix wrote:inb4 Heretic edition.
Im making an Strife edition, but Wow, too many NPC's O_O
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sonic_HD87
Posts: 287
Joined: Sat Mar 23, 2013 4:32 pm
Location: Venezuela

Re: 10x - Chex Edition

Post by sonic_HD87 »

New update!!, im very sorry for the bugs, here is the Fix, Check Updates!!
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