works good on a randomizer especially on levels like tnt map17... here's the rest of the stuff in this thread

bigger tree
leafy trees
torchtree variants
grass
shrubs
texture version
hedges
vine patches with clean tops
smoke
and where theres smoke...
bigass candle

recoloured heretic volcano and new hot-rocks
barrel 'skins'
wooden barrels
And a doom64 resize
dinked and dented barrels

barrels busting instead of exploding anims
barrels laying down...
firecan exp
propane gas can
duke3d scale barrels in doom colours
half life variants
other variants
new barrels rescaled to doom asset scale size
daisy
daisy II !
Dragonflies! (from amiga's jurassic park)
dead civilians designed to match the hanging bodies from doom2...
crazed/insane civillians (green for the indended use of translation code)
version 2 (thanks to craneo, Bjecinst and DeeDeeOZ for the extra walk and jump/crouch/stand frames!)
download/file.php?id=37326&mode=view
"the possessed" monster and its extra frames and variants... link because image is apparently too large? madness...

hangy ceiling gore for crushers
'arcane' versions of barrel, both armours, stimpack and medkit
more health bottles
quake2 style stimpack
doom64/quake/classic id hybrid keycards, skulls and runekeys
necrodome pillar edits
some heXen inspired stuff
turned off and broken frames for lamps
tnt inspired fences
fireblu crystal deposits
fireblu gem
feel free to use these for any projects.