Those missing enemies if you dont know were the chaingunner, revenant, Archvile and spider-mastermind.
THIS PROJECT IS FOR GZDOOM, even though one could play in zdoom but it wouldn't have dynamic lights.
THIS PROJECT IS 60% COMPLETE
INTRO/TITLEMAP
MAPS SO FAR
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-Entry Point - 100%
-Water Facility - 100%
-U.A.C. Factor - 100%
-Chemical Factory - 100%
-Storage Depot - 100%
-Supply Yard - 100%
-BlackOut - 20%
-Down Town - 0%
-The Pillar - 0%
-Callisto Spaceport - 5%
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Atm there are two new weapons, The Firestorm and rifle. The firestorm is like the plasma rifle but its ammo cuts through enemies in a line and its rate of fire and accuracy arnt as good either. The rifle has pinpoint accuracy(good for sniping) and can kill multiple weaker enemies in 1 shot. Rifle rounds are kind of rare so you wouldn't want to use them for every encounter.
There are 2 maps done and the third is well on its way. Hopefully Ill have a playable alpha test in the next two days(if I dont get lazy).
Here are some screenshots of the project so far.
Spoiler:The maps will have everything you would expect from doom64, like dynamic lighting, 3d floors, colored rooms and changing sectors.
Atm i'm not looking for mappers, but once i got all the resources done if anyone wishes to submit a map for this project then they can do so.
If you wish to contribute in a different way, like graphics or sounds then let me know.
Version 1.0 of the wad has been released!! This version has 3 maps. here is the link https://www.dropbox.com/s/ydvsdf7atu7za ... 7.wad?dl=0