v1.9
+ Fixed invulnerability bug with fatalities
+ Help menu works in Doom 1
+ Weapon select sprites are now generated by TEXTURES
+ ALL 3D content** apart from water splashes converted to voxels*
+ GameInfo autoloads DoomMetal if present
+ Rewritten SSG code
+ Rocket launcher, BFG and minigun "alerter" projectiles no longer activate linedefs***
+ "Fuck yourself" no longer activates linedefs, should I re-enable this? ***
+ Archvile and Mancubus corpses no longer block players
+ Fixed infinite ammo bug, 'sv_infiniteammo 1' works perfectly now
+ Rewritten MP40 code
+ Kicking now works more often while holding lost soul
+ Rocket launcher is fully loaded when picked up
+ Changing AmmoFactor no longer screws up ammo
+ Missing GLDefs definitions added in
+ Brutal Doom settings in option menu*
* ZDoom and GZDoom exclusive
** Blood, bullet tracers, bullet holes
*** Disabled for Zandronum compatibility
Notes:
- The "RIF.png" file in the graphics folder is actually there
to clean up one of the warnings.
- Ever since v1.7, the 'r_drawvoxels' issue has been fixed,
you no longer need to mess with any settings when you start the game.
Downloads:
BD Patch v1.9
BD v0.19 test 1
Screenshots:
Voxelized blood for software mode
Comparison between sprite blood and voxel blood
Bugs that I am aware of and working on:
Spoiler:-TZK