That would be NeoWorm -- he made it for his Fighter+ mod. Neat sprites, that.MeatyD wrote:I found these a long time ago...
Not exactly sure who made em
*Fighter's Dragon Claw Image*
Resource Request thread *Read 1st post*
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Resource Request thread *Read 1st post*
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- Posts: 4949
- Joined: Sun Nov 14, 2010 12:59 am
Re: Resource Request thread *Read 1st post*
The claw seems a little too small for the fighter's big hand to fit in.
Re: Resource Request thread *Read 1st post*
Well, I worked on it a little further and it's now at about the limit of what I can manage. Unfortunately, to my eye at least, it's very easy to see exactly which bits I have slid around to try and make it work. You can see obvious chunks of his lips moving as he speaks and I have only partially managed to disguise that. If needs be, I can use this but the invite is still open to anyone who can improve it.Enjay wrote:Well, it's better than my first attempt.
Is he saying nom nom nom?
Anyone able to improve it?
The images are repeated in the gif. I've actually only added 3 frames (plus the eye movement because, well why not? ). My mouth animation pics are inside the spoiler:
Spoiler:
Re: Resource Request thread *Read 1st post*
You might want to give the sides of the jaw (close to hinges) a bit less movement. Other than that, it's pretty good!
If you'd like to improve it further, you might want to add some frames with other lip "movements"
Ref:
If you'd like to improve it further, you might want to add some frames with other lip "movements"
Ref:
Spoiler:
Re: Resource Request thread *Read 1st post*
That chart could come in handy. Thank you.
Re: Resource Request thread *Read 1st post*
To my untrained eye, it actually looks pretty good. The one issue is the visible aliasing around the lips on the fully-open frames, which I suppose is what Enjay was referring to as "obvious chunks".
Re: Resource Request thread *Read 1st post*
You might want to play with the jawbone all the way up to his ears, where the joint is, to look best.
- QuickShotGunman
- Posts: 379
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- Location: Roscoe Street Station
Re: Resource Request thread *Read 1st post*
Anyone got rotations of the Psygirl face?
Re: Resource Request thread *Read 1st post*
I'm not sure that I have done the right thing moving the shadow under the cheekbone down with the jaw but moving the jaw right up to the ears does make a difference:
I'll be resizing it a bit smaller when I use it. Perhaps some of the resizing blur will hide some of my ineptitude.
I've no idea what he is saying now when I try to lip-read him. Perhaps I should try some of the mouth shapes too. That may push my skills beyond their limit though.
I'll be resizing it a bit smaller when I use it. Perhaps some of the resizing blur will hide some of my ineptitude.
I've no idea what he is saying now when I try to lip-read him. Perhaps I should try some of the mouth shapes too. That may push my skills beyond their limit though.
- JoeyTD
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- Graphics Processor: ATI/AMD with Vulkan/Metal Support
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Re: Resource Request thread *Read 1st post*
Sure go ahead, Its free for anyone to use.Springy wrote:Why did no one do this before? These look great I might borrow these if that's okay?Blox wrote:JoeyTD wrote:Can someone finish the rest of the skull keys frames?
Hm?
- zrrion the insect
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- Location: Time Station 1: Moon of Glendale
Re: Resource Request thread *Read 1st post*
Could someone put doomguy on the back of this?
Spoiler: Kinda like this
Re: Resource Request thread *Read 1st post*
... and what are you thinking about using it for?
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: Resource Request thread *Read 1st post*
Does anyone have any generic radio sounds? If not, maybe the combine sounds from half-life could work.
Re: Resource Request thread *Read 1st post*
This is a bit of a long shot...
I don't suppose anyone knows of a conversion of these models (or perhaps some very similar ones* instead) from System Shock 2 to a format that GZDoom could use do they?
*I am aware of the Rhino robot model for QuakeII but the rhino theming to the head/torso makes it look a little too comical IMO.
I don't suppose anyone knows of a conversion of these models (or perhaps some very similar ones* instead) from System Shock 2 to a format that GZDoom could use do they?
*I am aware of the Rhino robot model for QuakeII but the rhino theming to the head/torso makes it look a little too comical IMO.
- timmyr0x0r
- Posts: 200
- Joined: Sat Mar 27, 2010 5:37 am
Re: Resource Request thread *Read 1st post*
Could somebody add a "Tesla Coil Sphere" to this weapon cannon please?
http://media.moddb.com/images/mods/1/10 ... laCoil.png
Reference: