Note: No Duke Nukem Forever graphical resources were directly used, the models and textures were made by hand using the original weapons as a sort of guideline.
http://www.mediafire.com/?b06uenvvp1zc724
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I agree and would personally add that the weapons while are wielded need to bedone more "smaller".RikohZX wrote:Well, it's cool that you made the models yourself, but they've got a long ways to go still, animation-wise and just pure graphics-wise. They're definitely just tweaked Doom weapons in the mechanics, but it's not a bad thing foresay at the moment. The shotgun's a bit too loud in comparison to the other weapons, though.
If the project is meant to be implementing your own 3D models as a test of sorts, then it's a definitely a decent start.
Oh? I didn't think they were more screen filling than they were on Duke Nukem Forever.niculinux wrote: I agree and would personally add that the weapons while are wielded need to bedone more "smaller".
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I'm not, just explaining why I did it. It's meant to be an imitation of Duke Nukem Forever.niculinux wrote:ehm ok it's only my opinion, I personally never liked the screen-filling weapons please don't get mad at me.
Thanks for pointing that out, I see what you mean. I've used z-offsets to shift it down, it should be good now right?Ravick wrote:The size of the weapons does not bother me, but some of them, like the pistol, does not fit right in the aim icon, like the weapon is 'misaligned'.
I think I got them from a Youtube video showcasing the weapons.Ravick wrote: BTW, did you extract the sounds from DKF? How did you do that?