[SPRITES] Spriting Carnival!!

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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Cross-post from the resources request thread, Enjay requested a centered Q2 SSG:
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

cross or 凸 shaped weapons are always neat and good way to punish down more demons.
just like a what dr. karasawa made it! :D

and i am always thanks to you sanggie!
and that weapon looks like usas.
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Viscra Maelstrom
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Re: [SPRITES] Spriting Carnival!!

Post by Viscra Maelstrom »

i honestly have a hard time telling that's the Super Shotgun from Q2. looks more like an old beta sprite from Demon Eclipse to me. not that that's a BAD thing, mind you.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i know about whole weapons from quake serises.
Captain J wrote:and that weapon looks like usas.
i was talking about this gun.
Image
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wildweasel
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

As far as the USAS-12 goes, just some work rounding off the drum magazine, and you'll have yourself one very kickass automatic shotgun.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Lasgun Preview.PNG
Lasgun Preview.PNG (4.97 KiB) Viewed 1107 times
I am trying to learn how to shade weapon sprites.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

The problem there is mostly that the vast majority of sprites that have been made have a light source coming from the top-left, and not center/front-right.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Lasgun Preview2.PNG
Lasgun Preview2.PNG (4.89 KiB) Viewed 1102 times
Is this better?
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

It is, though the shadows are still too pronounced in the back. (But well, you are learning and stuff.)
This seems like a good example for how the lighting should (somewhat) be:
Image (It's highlighted to the top-left, but otherwise still bright.)
I'm not saying you should follow it religiously, but it stands out like a sore thumb if it's the only thing that has a lot of contrast in its lighting.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

PlasmaPreview.PNG
PlasmaPreview.PNG (4.64 KiB) Viewed 1092 times
I made another sprite, is this better?
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Better, though I still don't like the blackness of the back.
Not to mention that the shape in the back is a bit too wide on the left, and that it doesn't look good. (It lacks some kind of "structure" and depth to it.)

But no worries on that last one, it takes some time to get there - and with you just starting it seems successful enough already. :p
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i'm really like your trying!
blox did a help you alot, thankfully.
keep it learn, you're doing great!
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

Sangelothi wrote:possibleneocoregun.png
this looks like that shotgun you did for Legacy of Strife just gray scale without the ghost ring sight O:
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jazzmaster9
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Re: [SPRITES] Spriting Carnival!!

Post by jazzmaster9 »

Revenant without its Armor.

Image

Lame Duke RPG with doom hands.

Image
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

jazzmaster9 wrote:Image
the half of image has been cut off.
also i found something weird at second motion.
his hand didn't gripped the trigger.
it's a shoulder mounted cannon.
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