Non-euclidean geometry

Moderator: GZDoom Developers

User avatar
Enjay
 
 
Posts: 27146
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Non-euclidean geometry

Post by Enjay »

This kind of thing is available in a limited form simply with teleport lines too. There have been plenty of WADs released where the player climbs up inside a multi-story building. It seems to happen seamlessly but when you check the map, the floors are in different locations and you have teleported between them at some point where the teleport is as unnoticeable as possible.
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: Non-euclidean geometry

Post by Nash »

Enjay wrote:This kind of thing is available in a limited form simply with teleport lines too. There have been plenty of WADs released where the player climbs up inside a multi-story building. It seems to happen seamlessly but when you check the map, the floors are in different locations and you have teleported between them at some point where the teleport is as unnoticeable as possible.
The biggest give away is when sprites or decals disappear as you are moving from floor to floor...

Also still LOL'ing hard at Siggi's pic
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”