ww-oldie.wad is my latest attempt at something minimalist. it is a boom-compatible mod that uses boom-extended dehacked to create a unique rebalance of doom 2 gameplay.
features thus far:
- all nine weapons replaced.
- item drop moved from sergeants to imps
- ammo types jumbled around
- four enemies now use the same sprite but translated to free up more frames for the weapons
- hud/message font courtesy of jimmy
- status bar cribbed from the custom textures thread, i forget the author of the textures i borrowed but thank you for putting those up
- this WILL crash zdoom unless you update to a recent SVN due to a dehacked bug that was fixed in r4066
- for some reason this crashes prboomplus soon after startup but only with certain maps; equinox map01 will crash it but speed of doom seems to be fine
- the weapon slots are all fucked up but i can't really do anything about that with just dehacked
- there is no pickup sprite for the plasma rifle replacement (autocannon)
- thanks to the way doom's sound engine works, if you're not playing this in zdoom some sounds will stop other sounds, so the pump shotgun will fall completely silent if you get hurt
Spoiler: