The WIP Thread

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Re: The WIP Thread

Postby wildweasel » Mon Feb 04, 2013 7:33 pm

Jack's screen shot looks like it could use a visit from my avatar.
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Re: The WIP Thread

Postby Captain J » Tue Feb 05, 2013 2:26 am

so what's his name will be? lord breadoris toastoyevsky? lol.
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Re: The WIP Thread

Postby Gez » Tue Feb 05, 2013 3:00 am

Brett Slice, of course.
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Re: The WIP Thread

Postby Kinsie » Tue Feb 05, 2013 6:43 am

I tried to figure out Construct 2.

(Controls: Left, right, space, close the tab and sigh)
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Re: The WIP Thread

Postby Gez » Tue Feb 05, 2013 7:09 am

Sometimes you jump so high in the sky that you die.

Also:
Spoiler:
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Re: The WIP Thread

Postby Kinsie » Tue Feb 05, 2013 8:42 am

Gez wrote:Sometimes you jump so high in the sky that you die.

Also:
Spoiler:
Fixed the top one. The bottom one is intentional.

I've also added a simple little title screen and touch controls if it detects that you're using a smartphone or tablet. :D
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Re: The WIP Thread

Postby Captain J » Tue Feb 05, 2013 11:43 am

jumpin' jumpin' jumpin around...
c'mon mario, have some sleep dang it!
Spoiler:
here's what i finished again.
it's not a monster beacon launcher...i just add it for fun.
because it's used to be remote detonator rocket launcher!
yup, i decorated it with every other people's cradit...it's kinda shameful but it's helped me a lot!
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Re: The WIP Thread

Postby Xaser » Tue Feb 05, 2013 5:56 pm

@Captain J: Those screenshots are too large to display on my screen, and putting them in a spoiler makes it impossible to scroll right as well, meaning you actually have to right-click and open the image in a new tab before you can see them, which is highly inconvenient for most users.

Imgur auto-generates thumbnails for you, which are linked on the upload-complete page. You can easily get them by simply adding 's' or 'l' to the end of the filename of the uploaded image, though, which makes things simple. The best way to link big screenshots is to actually show a thumbnail in the [img] tags and wrap the whole thing in a [url] tag that links to the full image, like so:

Code: Select allExpand view
[url=http://i.imgur.com/bkKCm6u.png][img]http://i.imgur.com/bkKCm6ul.png[/img][/url]


Note the 'l' right before the .png extension in the URL in the [img] tag. This code renders the following clickable image link:

Image

With this, you can show a proper preview of the screenshot while still allowing users to view the full resolution, which is quite nice. This helps especially when trying to show off something, as a thumbnail is much more likely to catch someone's attention than a spoiler block with some text. Though if you're going to post more than one of them, you're best off using the small thumbnails (add 's' before .png) instead so the thread doesn't get all stretchified in the vertical direction.
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Re: The WIP Thread

Postby Nash » Tue Feb 05, 2013 7:26 pm

how the fuck do i assign a god damn texture in blender?

I swear to god this is making me so angry. I selected my object, created a new material, created a texture... but it doesn't appear in the viewport!

EDIT: inb4

- already uv mapped the object
- assigned material, set specular intensity to 0
- assigned texture
- "textured" mode set in viewport view option

Rendering with F12 does indeed show the texture but I still can't see it in the viewport while editing. In Max, there's a conveniently placed button in the Material editor that says "show texture in viewport".
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Re: The WIP Thread

Postby DoomRater » Tue Feb 05, 2013 7:48 pm

There are times I'm working on a sculptmap in blender and I've become so lost that I've had to actually quit and restart to keep working on it because either I've made a change to the object that makes it no longer valid for the work I'm trying to do to it or something's out of whack and I can't figure out what I did to it.
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Re: The WIP Thread

Postby Nash » Tue Feb 05, 2013 7:58 pm

Okay I figured it out:

Press N to open the Properties panel. Scroll down and find "Display", expand it, then change "Shading" to GLSL. Why this option had to be so hidden, I will never know.

(BTW there needs to be at least 1 object for this to work... if you have a completely empty scene, you can't find this menu)

Also, procedural textures still aren't shown in real-time. gay
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Re: The WIP Thread

Postby Ricochet » Tue Feb 05, 2013 8:14 pm

It's always puzzled me why the Blender interface is so god awful.
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Re: The WIP Thread

Postby leileilol » Tue Feb 05, 2013 8:53 pm

Then what 3d design program isn't awful?

Spoiler:




also on the gmax issues, that's got some tight non-commercial usage rights to it. Suggesting long obsolete unsupported software designed for Dungeon Siege and C&C Renegade modding for general use as a substitute for Blender is.... um... like suggesting DoomEd for Windows over SLADE
Last edited by leileilol on Tue Feb 05, 2013 9:03 pm, edited 1 time in total.
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Re: The WIP Thread

Postby Scuba Steve » Tue Feb 05, 2013 9:02 pm

zrrion the insect wrote:It's a shame It uses DeHacked, making my mod incompatible with it (and it's stuff is a pain to reverse engineer).


Ugh, it really is a mess, isn't it.
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Re: The WIP Thread

Postby Sgt. Shivers » Tue Feb 05, 2013 9:39 pm

I tried making a big gun based on the Space Ork Weapons from w40k in anim8or.
Haven't textured it yet.
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