Doom Wars -> Zdoom?

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Macil
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Post by Macil »

Enjay wrote:Remind me, what was Doom Wars about? Is that the mod where you get to pit armies of different kinds of Doom monsters against each other? If so, that could be done with ACS, but not having played Doom Wars, I don't know if it could be done in exactly the same way as Doom Wars.
Nope.

It seems like a really cool mod that you can use monsters to fight for you (fight against monsters in sp mode or other players in mp mode). The only downside is that its for legacy. I recommend trying it!
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eliw00d
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Post by eliw00d »

It's a strategy mod for Doom, where monsters cost a certain amount of mana. Zombiemen cost 1, Cyberdemons cost 700, etc. Mana is collected from fields set up by the level maker, you stand in the field to harvest the mana. You use your fist to spawn the monster you have selected through a small menu at the top left of the screen. You can even set up barrels to block your enemy's monster's and their attacks. Its loads of fun and making levels for it is easy since all you have to do is put mana orbs on places around the map. Check the link I gave earlier for a download if you want to try it out.
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eliw00d
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Post by eliw00d »

giest118 wrote:
eliw00d wrote:(... one or two Team America quotes...)
Heh. :P
eliw00d wrote:(... something about when .64 is coming out...)
..... No one knows. Seriously. That's like asking what 9/11 times 2533 is... (nobody knows)

Only people who have seen Team America will have any idea what the hell I'm talking about.
At least you understood that. :P
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Cutmanmike
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Post by Cutmanmike »

Image
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Kirby
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Post by Kirby »

cutmanmike wrote:Image

What the hell....

You cna make the randomest posts almost anywhere :P
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Macil
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Post by Macil »

cutmanmike wrote:Image
CUTMANMIKE HAS GONE SPAMMER!
*9-1-1*
me: Police guy, I have a 10 DASH 3 here.
Police: 10 DASH 3? I don't think you know what you're talking about.
me: *whispers* well duh, I'm just trying to sound cool
Police: Ok. We'll send about 20 SWAT teams to go get the spammer.

Okay, seriously THATS A BIG CAT!!!
nossr50
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Post by nossr50 »

Ok I looked into this doomwar, it was a modification using the legacy engine, im pretty sure it is its own port.. I dunno legacy is crappy and confusing.
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darkhaven3
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Post by darkhaven3 »

This has actually been done with regular DOOM2.EXE, in DeHackEd. IIRC the wad is called "armas12".
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Kate
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Post by Kate »

Actually that was done by making the monster hate anything that shot at it. the monster would still kill you though if you shot at it.
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Mannequin
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Post by Mannequin »

cutmanmike wrote:Image
FAKE. Why don't we take a picture of a cat up close, then use Photoshop to put it in another picture... See? They even put it in the reflection in the window with the cat blocking out the lamp -- on the reverse side of the lamp!

-M.
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Grubber
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Post by Grubber »

Nmn wrote:The question this bloke posted was more like a childish request-could this be done?
With a skilled programmer You can make an RPG out of Zdoom :shock:
That more sounded like a childish request-"I want it ported to Zdoom".
Yes, there are 2 very obvious ways:
1.Get a good programmer (hard)
2.Port it Yourself (even harder)
Can I volunteer?
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Nmn
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Post by Nmn »

Grubber wrote: Can I volunteer?
No, You're already hired as a programmer for something else ;)
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NecromANGEL
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Post by NecromANGEL »

I remember ZDoomMagic that I wrote based on source of 1.27 . It was quite glitchy but still it was realy funny playing it via LAN ^^ excluding monsters summonning there were just spells like fireball of fire wall... I never could compile source of 2.0.x version so I cannot even resemble(is it correct word?) my mod =(

I don't see a reason why could not it be done with ACS, you always can get player position and direction, and "puke" scripts, assigning them to a key...
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Risen
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Post by Risen »

NecromANGEL wrote:I don't see a reason why could not it be done with ACS, you always can get player position and direction, and "puke" scripts, assigning them to a key...
Actually, I don't think you can get the players' direction.
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Grubber
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Post by Grubber »

Nmn wrote:No, You're already hired as a programmer for something else ;)
hired = money for me :P
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