[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Image
I dunno guys.
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

The mirroring is too obvious. Makes it looks a bit odd, IMO, though blanking out one side makes it look like a good start. :P
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

The thing that bugs me in every mirrored HUD sprite (especially for stuff like guns akimbo) is how the lighting is mirrored too.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Image
Well I have an unmirrored version too.
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cypherphage
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Re: [SPRITES] Spriting Carnival!!

Post by cypherphage »

Image
3D model flat based coins?
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The Zombie Killer
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Re: [SPRITES] Spriting Carnival!!

Post by The Zombie Killer »

The problem with using 3D models for things like that is performance drops quite a lot when you have a large amount on-screen.

-TZK
Last edited by The Zombie Killer on Sun May 26, 2013 6:46 am, edited 1 time in total.
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cypherphage
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Re: [SPRITES] Spriting Carnival!!

Post by cypherphage »

If randy/graf want to add some sort of way to render sprites flat to the ground instead, I'm all for it. But coin sprites just look awful IMO, I think these look a lot better. Besides, there are ~22 total tris on screen there, and I didn'th notice any big hit (brutal doom on the other hand...).
Last edited by cypherphage on Sat Feb 02, 2013 11:26 pm, edited 1 time in total.
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The Zombie Killer
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Re: [SPRITES] Spriting Carnival!!

Post by The Zombie Killer »

Yeah, it'd be an awesome feature to have. Many mods would benefit from it (Brutal Doom to name one)

-TZK
Last edited by The Zombie Killer on Sun May 26, 2013 6:47 am, edited 1 time in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

oh boy! a somebody dropped lot's of septims!
also 3d works? sounds cool to kick buns.
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Ricochet
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Re: [SPRITES] Spriting Carnival!!

Post by Ricochet »

[sarcasm]You support kicking bunnies?! You animal aboozer! [/sarcasm]
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cypherphage
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Re: [SPRITES] Spriting Carnival!!

Post by cypherphage »

Image Hastily made in gimp, they of course require gzdoom...because the equivalent feature in zdoom has been noed.
If somebody has a cylinder model I could use to make coin stacks with this, i'd be quite happy. Hell, I might even try to make some nice textures.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Ricochet wrote:[sarcasm]You support kicking bunnies?! You animal aboozer! [/sarcasm]
buns means butt.
also kind of bread.
does somebody saw bunny with made out wheat? i hope so. :)
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Could be used for; alternative standing frames, reloading gun frames (using both), getting pissed off that the gun is jammed (using both), etc.
ImageImage
Quibus unus utrum eligitis?

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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

gerolf wrote:getting pissed off that the gun is jammedImageImage
he is kinda cute if he doing like that. :lol:
missiles!!!.PNG
anyway, i made a lot's of rotations of the 16-bit style missiles.
hey, what are you expecting for? it's just a little retro art style.
anyway, i'm going to decorate those missilies in next time.
and, original sprites from soldier blade; the epic 16-bit shooting game made by hudson software.

EDIT: i forgot about talking about decorates.
i'll send decorated wad to WIP thread.
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Mike12
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Re: [SPRITES] Spriting Carnival!!

Post by Mike12 »

Here's a sorta hellish assault rifle that I'm working on:
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Credits so far go to Eriance (for a majority of the resources used), osjclatchford, zzrion the insect, Blox, Banjo Software, and Rogue Entertainment

And after putting it on the backburner for a while, I finally got back to working on this centered SW Riot Gun, where I think I managed to fix the perspective/scale issues:
Image
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