[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Blox » Sat Feb 02, 2013 12:51 pm

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I dunno guys.
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Re: [SPRITES] Spriting Carnival!!

Postby Xaser » Sat Feb 02, 2013 1:24 pm

The mirroring is too obvious. Makes it looks a bit odd, IMO, though blanking out one side makes it look like a good start. :P
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Sat Feb 02, 2013 1:42 pm

The thing that bugs me in every mirrored HUD sprite (especially for stuff like guns akimbo) is how the lighting is mirrored too.
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Sat Feb 02, 2013 1:45 pm

Image
Well I have an unmirrored version too.
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Re: [SPRITES] Spriting Carnival!!

Postby cypherphage » Sat Feb 02, 2013 11:15 pm

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3D model flat based coins?
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Re: [SPRITES] Spriting Carnival!!

Postby The Zombie Killer » Sat Feb 02, 2013 11:17 pm

The problem with using 3D models for things like that is performance drops quite a lot when you have a large amount on-screen.

-TZK
Last edited by The Zombie Killer on Sun May 26, 2013 6:46 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby cypherphage » Sat Feb 02, 2013 11:23 pm

If randy/graf want to add some sort of way to render sprites flat to the ground instead, I'm all for it. But coin sprites just look awful IMO, I think these look a lot better. Besides, there are ~22 total tris on screen there, and I didn'th notice any big hit (brutal doom on the other hand...).
Last edited by cypherphage on Sat Feb 02, 2013 11:26 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby The Zombie Killer » Sat Feb 02, 2013 11:25 pm

Yeah, it'd be an awesome feature to have. Many mods would benefit from it (Brutal Doom to name one)

-TZK
Last edited by The Zombie Killer on Sun May 26, 2013 6:47 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Feb 02, 2013 11:34 pm

oh boy! a somebody dropped lot's of septims!
also 3d works? sounds cool to kick buns.
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Re: [SPRITES] Spriting Carnival!!

Postby Ricochet » Sat Feb 02, 2013 11:39 pm

[sarcasm]You support kicking bunnies?! You animal aboozer! [/sarcasm]
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Re: [SPRITES] Spriting Carnival!!

Postby cypherphage » Sun Feb 03, 2013 12:19 am

Image Hastily made in gimp, they of course require gzdoom...because the equivalent feature in zdoom has been noed.
If somebody has a cylinder model I could use to make coin stacks with this, i'd be quite happy. Hell, I might even try to make some nice textures.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Feb 03, 2013 12:57 am

Ricochet wrote:[sarcasm]You support kicking bunnies?! You animal aboozer! [/sarcasm]
buns means butt.
also kind of bread.
does somebody saw bunny with made out wheat? i hope so. :)
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Sun Feb 03, 2013 1:19 am

Could be used for; alternative standing frames, reloading gun frames (using both), getting pissed off that the gun is jammed (using both), etc.
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Quibus unus utrum eligitis?

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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Feb 03, 2013 5:18 am

gerolf wrote:getting pissed off that the gun is jammedImageImage
he is kinda cute if he doing like that. :lol:

missiles!!!.PNG

anyway, i made a lot's of rotations of the 16-bit style missiles.
hey, what are you expecting for? it's just a little retro art style.
anyway, i'm going to decorate those missilies in next time.
and, original sprites from soldier blade; the epic 16-bit shooting game made by hudson software.

EDIT: i forgot about talking about decorates.
i'll send decorated wad to WIP thread.
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Re: [SPRITES] Spriting Carnival!!

Postby Mike12 » Sun Feb 03, 2013 10:15 am

Here's a sorta hellish assault rifle that I'm working on:
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Credits so far go to Eriance (for a majority of the resources used), osjclatchford, zzrion the insect, Blox, Banjo Software, and Rogue Entertainment

And after putting it on the backburner for a while, I finally got back to working on this centered SW Riot Gun, where I think I managed to fix the perspective/scale issues:
Image
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