[Release] The Ultimate Torment & Torture (v1.02.1 Final!

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doomjedi
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by doomjedi »

Thanks! :)
Love that mod :)
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TiberiumSoul
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by TiberiumSoul »

ok seriously who the hell megabumped a project thats been finished since 2007?! Me aside that is.
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wildweasel
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by wildweasel »

TiberiumSoul wrote:ok seriously who the hell megabumped a project thats been finished since 2007?! Me aside that is.
In all honesty, the only thing I find more irritating than people bumping threads, is when people complain about bumping threads when the bump actually has a legitimate purpose. Seriously.
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TiberiumSoul
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by TiberiumSoul »

my apologies Weasel
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Viscra Maelstrom
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by Viscra Maelstrom »

a bad case of a necrobump is someone bumping a thread just to say something as pointless as "any news on this" or something of similar nature. granted, doomjedi could have posted in the broken downloads thread on the forums about the mod, but this wasn't the cause of a broken link but that Google blocked realm667 because of it being hacked recently.
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Trooper 077
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by Trooper 077 »

Viscra Maelstrom wrote:doomjedi could have posted in the broken downloads thread on the forums about the mod, but this wasn't the cause of a broken link but that Google blocked realm667 because of it being hacked recently.
This raises a good point, If the link is broken people REALLY need to start using the Broken Link thread. It exists for a reason :p
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wildweasel
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by wildweasel »

In this case, however, the link was not technically "broken." =P
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Legend
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by Legend »

For some reason, I seem to be getting the google threat when trying to view the first page of this thread. I know realm667 was hacked, but how does that affect the first page of this thread as well?
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wildweasel
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by wildweasel »

Legend wrote:For some reason, I seem to be getting the google threat when trying to view the first page of this thread. I know realm667 was hacked, but how does that affect the first page of this thread as well?
Because it links to images that are hosted on realm667's servers. I'm not sure how Google gets this sort of power, but whatever, it'll be gone by March, according to those in the know.
PFL
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by PFL »

Here goes another several hours away from my wife ():)
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Navek
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by Navek »

Is there any way to make a wad like this compatible wth gameplay mods such as Trailblazer?
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HorrorMovieRei
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by HorrorMovieRei »

Yes, just open the pk3 as zip, extract the file tntres.wad, open it in Slade, delete the keyconf lump, put the wad back into the pk3, and voilà. It should work alright with most gameplay mods. Just don't pick up the flamethrower or the pyro cannon.
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Navek
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Re: [Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by Navek »

Cheers dude:). I think I'm going to get into the mapping and modding side of things a bit more now.
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