[Request]Inquisitor Edit

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Ghastly
... in rememberance ...
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[Request]Inquisitor Edit

Post by Ghastly »

So, had an interesting idea for a Strife boss-type enemy. If the Bishop and Inquisitor are both tweaked to be actually reasonable enemies, they fit the Cyberdemon's boss role (powerful, single, slow-ish attacks). That kind of leaves the Spider Mastermind's role (fast, weaker, harder-to-avoid attacks) empty. That got me thinking about the Tarnhill Town Hall, which according to Blackbird was bombed. My question, what bombed it?

Obviously, a Clan Naga! Would anybody be able to edit the Inquisitor, take the arms off and add missile racks to the side that look like that?

If anybody can, thanks! :D
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.+:icytux:+.
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Re: [Request]Inquisitor Edit

Post by .+:icytux:+. »

I know this isn't what you asked for but wouldn't the Necrodome Mech work for this? it has missile pods on its shoulders that are kinda big. I use the mech in my strifeproject and the sprites fit surprisingly well in strifes atmosphere.

http://www.spriters-resource.com/pc_com ... heet/33677
(Can't find a preview pic of it but it's there halfway down on the sheet)

And if it bothers, one can obviously edit out the "handgun" it has.

If that doesn't do though, there are also spritesets of some huge missile racks with rotations in necrodome that could help with the sprite edit, lemme look them up.
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Ghastly
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Re: [Request]Inquisitor Edit

Post by Ghastly »

I'd rather have the Inquisitor edit. The Necrodome Mech doesn't entirely fit the style, and I'd rather have something distinctly its own monster (Well, I say "distinctly," but an Inquisitor edit would seem like a re-purposed chassis, like in Battletech).

(Yeah, I'm being picky when I'm requesting somebody else do it. Real classy, eh? :lol: )
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Enjay
 
 
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Re: [Request]Inquisitor Edit

Post by Enjay »

To be fair, it is beyond my capability but, as far as sprite edits go, it shouldn't be too difficult.
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