Blox wrote:
How the animation ended up consistent I have no idea about.
I think it needs some work (see: center ridge being skewed to the right on the last 3 sprites as well as a lack of sights on them).
Otherwise, it's pretty good!
EDIT: What I mean with the center ridge being skewed is this:
shtgb0.png (10.13 KiB) Viewed 599 times
On the other two sprites, the "bead" (the front sight) is on the side, meaning the ridge shouldn't be visible.
Also, it seems the pump is faded into the main body. You probably already spotted it though.
Last edited by Minigunner on Sun Apr 23, 2017 1:11 am, edited 1 time in total.
Oh hey, Freedoom:
Almost no recoil on this thing. I may make a D and E frame, but I'm not sure if that'll go well.
BTW, I do not recommend replacing the vanilla pistol with these sprites, as the hammer will switch between cocked and uncocked after letting go of the fire button (since the A_Refire frame is B instead of A).
Last edited by Minigunner on Sun Apr 23, 2017 1:07 am, edited 1 time in total.
or better still download my heretic mod in the projects section and try it out in-game!
It fires four slightly smaller hellstaff balls (two akimbo, at the same damage as normal) and powered it fires two fire streaks that rip enemies and then explode on wall-contact! (rather like the minotaur fire!)
...
now what's next. most biggest gun in the world?
yamato cannon. well it's already exists, but we need a really big one.
and i think somebody will never make it.