[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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MopHead561
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Re: [SPRITES] Spriting Carnival!!

Post by MopHead561 »

zrrion the insect wrote:Now we're getting somewhere!
DBZG.png
The gem still hasn't got an animation. I can't seem to get it to brighten the way I want for the firing frames. :violin:

Is that part of my uranium cannon sprite in there?
http://forum.zdoom.org/viewtopic.php?f=19&t=29949
.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

oh my, such a dead ringer.
but it's bearly diffent to me.
maybe he referenced it or customized it i think...
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

MopHead561 wrote:Is that part of my uranium cannon sprite in there?
Yes. You're credited in the mod I'm using it in. I hope it's okay for me to use.
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MopHead561
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Re: [SPRITES] Spriting Carnival!!

Post by MopHead561 »

Well thank you for the credit, and I glad to see it being put to use. Admittedly, It wasn't exactly the prettiest thing when I made it, and I definitely enjoy the improvements you've made. So feel free to use it.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Image Image
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NachtIntellect
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Re: [SPRITES] Spriting Carnival!!

Post by NachtIntellect »

Blox wrote:Image Image
2nd one definitely looks a hell of a lot better, matches up to the skin of the default green player.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Whiteace wrote:2nd one definitely looks a hell of a lot better, matches up to the skin of the default green player.
cuz he is inproves everything... :wink:
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Tormentor667
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Re: [SPRITES] Spriting Carnival!!

Post by Tormentor667 »

Awesome Blox :)
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

The extra contrast on the boot looks superb.

Am I right in saying that there is no way to get weapon HUD sprites to use the player's translation colour?
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

You probably could if you could access them.. But that seems like some WFDS stuff, unless a PlayerTranslated "***:***" Translation variant is added. (So "translate palette entries This:That to PlayerColor")
In which case you'd have to spend some effort to eradicate any stray colors, but that's the price to pay for having nice things. (When we can't have any.)
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Blox wrote:Image Image
:wub:

Her... any changes of a recolor to make it looks like a non-bloody zombieman uniform? :mrgreen:
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Image?
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

You made my day, mister Octopus with Santa's hat! :D
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Ricochet
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Re: [SPRITES] Spriting Carnival!!

Post by Ricochet »

lol.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Ravick wrote:mister Octopus with Santa's hat!
a gentle octopus i say. :)
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