TiberiumDoom : Final 2.0.3 Altfires! WOOOOO

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Ghastly
... in rememberance ...
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Re: TiberiumDoom : Now with Badasses!

Post by Ghastly »

The Agathodemon wad has the edited sprites made by Mike12 for Hard-Doom, as does the Double Chaingunner. The Necrodemon was coded by me (it took me ages to get that Death/Crash state animation looking right), the Pain Elemental and new Revenant were Aerial's (Mike12 added the glowing eyes to the Revenant, too). Also, that aforementioned credits.txt is literally Hard-Doom's, except the part where Tiberium added a line or two right under the part that says we don't want people re-using our edits and that people should go right to R667 if they want the monsters that are in Hard-Doom... :P
Blue Shadow
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Re: TiberiumDoom : Now with Badasses!

Post by Blue Shadow »

Xaser wrote:And now, the credit issues. First of all, the entire contents of the main credits.txt (though there is a second one for DECORATE monsters I'll mention later) is as follows:

Code: Select all

- id Software for Doom
- ZDoom's development team for ZDoom
- AgentSpork for the BIGFONT font edit
- ZDoom for the CONFONT font which I edited from
- Me, Blue Shadow, for the other stuff
Just to clarify; that's actually the credits bundled with my HUD (and to clarify even more, the "Me" there in the last line refers to myself).
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SyntherAugustus
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Re: TiberiumDoom : Now with Badasses!

Post by SyntherAugustus »

Xaser wrote:- The status bar looks like this with HUD_SCALE on. This was a known issue in the earlier version of the HUD patch you borrowed, thus an upgrade might be in order.
From Here
http://zandronum.com/forum/showthread.php?tid=1935
As of 2b there is now Zandronum Support. Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small).
So basically, judging from the screenshot, the SBARINFO (which is a copy and paste), I got ripped as well. Fun times. The hud above is Blue Shadow's work yes, but it contains my edits to make it zandronum capable.

Also
From the SBARINFO from the NonACS version of the Samsara/BrutalDoom version of NC HUD (posted above)
// I use blue because I think this is borderlands. (No ACS!)
// Non ACS Health
// Brutal Doom weapons
Jackass
Last edited by SyntherAugustus on Fri Jan 25, 2013 2:02 pm, edited 2 times in total.
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Xaser
 
 
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Re: TiberiumDoom : Now with Badasses!

Post by Xaser »

Blue Shadow wrote:Just to clarify; that's actually the credits bundled with my HUD (and to clarify even more, the "Me" there in the last line refers to myself).
HEH, well... that explains it, then. He's literally copied things wholesale from other wads, making only minor edits, without crediting anyone. That and Blackfish's report pretty much have nailed up the coffin, I'd say.
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TiberiumSoul
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Re: TiberiumDoom : Now with Badasses!

Post by TiberiumSoul »

ok yes the bestiary is from an older version of hard doom and i did give mark credits...

"SargeantmarkIV Brutal Minigun, 3d splashes, various particles, terrain defs for footstep sounds (the list goes on.)"

and i will add the necessary credits so that all resources used will have their authors properly credited. or at least ill try to get all the authors that im aware of

also if you have ways for me to get the agathodemon and such other enemies to have their original r667 versions then please give me a site that has them since im pretty damn sure the new beastiary isnt up yet.
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Ghastly
... in rememberance ...
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Re: TiberiumDoom : Now with Badasses!

Post by Ghastly »

TiberiumSoul wrote:also if you have ways for me to get the agathodemon and such other enemies to have their original r667 versions then please give me a site that has them since im pretty damn sure the new beastiary isnt up yet.
It's been up. Google just marks it unsafe for weeks afterward. If you want to make sure, run the NoScript plugin for Chrome and Firefox, since the only problems were malware that are downloaded through JavaScript (if you have NoScript, JavaScript's not running anyway).
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TiberiumSoul
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Re: TiberiumDoom : Now with Badasses!

Post by TiberiumSoul »

ok so what enemies do i need to replace or remove outright?

let me guess...

99% of them
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Alterworldruler
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Re: TiberiumDoom : Now with Badasses!

Post by Alterworldruler »

TiberiumSoul wrote:ok so what enemies do i need to replace or remove outright?

let me guess...

99% of them
I'm afraid your mod is cancelled, good day everyone, nothing to see here, let's move on.
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Dynamo
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Re: TiberiumDoom : Now with Badasses!

Post by Dynamo »

Heh, I even noticed you took the three skill level graphics from my own mod evilstar. I mean, not that I care about it, but the thing is those three skill level graphics are in a different graphical style than the remaining two and thus clash, also it just shows that this mod completely lacks originality. There is nothing here that hasn't been done before, and better, in other mods in the past, just my two cents. also "if you don't like it don't post here" is not an excuse to act like a dick to others, just saying.
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TiberiumSoul
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Re: TiberiumDoom : Now with Badasses!

Post by TiberiumSoul »

Alterworldruler wrote:I'm afraid your mod is cancelled, good day everyone, nothing to see here, let's move on.
and im afraid you don't get to make that call.
Dynamo wrote:Heh, I even noticed you took the three skill level graphics from my own mod evilstar. I mean, not that I care about it, but the thing is those three skill level graphics are in a different graphical style than the remaining two and thus clash, also it just shows that this mod completely lacks originality. There is nothing here that hasn't been done before, and better, in other mods in the past, just my two cents. also "if you don't like it don't post here" is not an excuse to act like a dick to others, just saying.
ill fix those and get you credited.
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Dynamo
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Re: TiberiumDoom : Now with Badasses!

Post by Dynamo »

TiberiumSoul wrote:ill fix those and get you credited.
Don't, it's not like I was the one who made them (then again all it takes is putting in order letters from the font), but I just suggest you remove them because they clash with the others.
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GooberMan
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Re: TiberiumDoom : Now with Badasses!

Post by GooberMan »

TiberiumSoul wrote:and im afraid you don't get to make that call.
Alright, then.

Hey, authors whose work he's ripping off uncredited, don't you think it's time you revoked permissions for everything he's used? If he's going to respond like a dick to everything...
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TiberiumSoul
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Re: TiberiumDoom : Now with Badasses!

Post by TiberiumSoul »

Hey, authors whose work he's ripping off uncredited
i gave them credits for their resources.
don't you think it's time you revoked permissions for everything he's used?
again i gave them credit im aware i should've given them credit from the very first release but still better late than never.
If he's going to respond like a dick to everything...
im only a dick to people who are dick's to me first.
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GooberMan
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Re: TiberiumDoom : Now with Badasses!

Post by GooberMan »

You only started crediting people after you were called out on it. That's colloquially known as a "dick move".
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Sergeant_Mark_IV
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Re: TiberiumDoom : Now with Badasses!

Post by Sergeant_Mark_IV »

At least for me, he asked before using my stuff, and I allowed him.
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