BUMPED to release #5! The download link below still applies.
Special thanks to Ed the Bat and CorSair for their numerous contributions to the mod!
As usual, feel free to let me know if you liked it. I would really appreciate a comment on the IDGames archive - even if it's constructive criticism!
Also, if you haven't already, take a sneak peek at my old stuff. It's all been (silently) updated for all the time being, so you might find new bits here and there anyway...
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Hello All,
just wanted to draw some attention on a new IDGames archive entry of mine:
(http://www.doomworld.com/idgames/?id=17073)
"Pagan (...The Altered DOOMCaster)" is a concept weapons and gameplay modification for GZDOOM that revolves around morphing - as suggested by the two games implied in the subtitle, "Altered Beast" and "Shadowcaster".
The character you control is a professional killer known as "Loreena K." that recently gave up on her criminal life, to side with UAC against the forces of Hell. Your base arsenal is limited yet quite versatile; however, such arsenal lacks the most powerful weapons that you'd normally want to use as a space marine (most notably, the BFG9000); as a consequence, it is sometimes insufficient to face large hordes of enemies.
Luckily for her, our killer woman can collect special powerups scattered along her quests that shall allow her to shapeshift for a while into a powerful deity (chosen among a total of three, each one with peculiar strengths and a few weak spots. Needless to say, the more powerful is the new form, the less it lasts)...
Below are all the relevant details:
The base arsenal of Loreena K.
Inspired by the likes of 'Psychic' and 'The Stranger', the starting/default weaponset combines the use of motion blur, red gloves and slightly-exaggerated designs to give a reminiscence of all those badass manga franchises centered on guns. It is made up of:
slot 1) Hatchet. The perfect weapon for a serial killer! Each blow can be charged with the feedback of a power gauge indicator in the top-right corner of the screen. Tap for a quick, weak attack - or hold and charge the slash. When at its maximum, the weapon is able to chop lesser foes in half! Alternate fire lets you do a charge-and-slash dash move than makes the character hop a bit, so it might prove useful when trying hard jumps and having monsters waiting to hug you on the other side...
slot 2) 'Anna & Nina' power revolvers. A pair of revolvers with decent power: the left one is weaker and accurate, the right one is more powerful but also less precise. They can be fired and reloaded independently thanks to the so-called "Synthetic Fire System" mutuated from Xaser's Parkour.
slot 3) 'Leviathan' flakgun. Looks like a tri-barreled shotgun, but propels shrapnel that can bounce off walls and hit around corners. Alternate fire allows to discharge all barrels at once.
slot 4) 'Reznator' flailgun. A rotor-based machinegun that shoots special 'pin' projectiles at a high rate - suffers from a little windup delay like most miniguns. Alternate fire launches a large projectile made up by 15 interconnected pins that rips through with high effectiveness until it stops against a wall (many thanks to FishyClockwork and FDARI on this fire mode, and sorry for having forgot to credit you in the textfile with this rushed first release... I shall remedy with the nearest upgrade ).
slot 5) 'Aries' missile launcher. This double barreled RPG can be programmed with the secondary fire key to exploit one of two available attack modes (triggered with primary fire):
A-standard: fire missiles from both barrels in alternate fashion; each missile follows a linear path.
B-dual: fire two missiles at once; they roll straight ahead for a moment, then diverge according to a horns-shaped pattern, eventually becoming aggressive heat-seekers (the initial, controlled part of their trajectories can also be exploited to deliver high damage at short-to-medium range to directly-pointed targets - if blast radius permits).
The divine transformations of Loreena K.
Each special powerup collected along the way allows the player to morph into a pagan deity with special powers for a limited amount of time. If injured to death when fighting as one of such forms, Loreena dies; if instead she manages to survive up to the moment of unmorphing, she is restored to full health status. All HUD graphics stem from HeXen, and the deities are:
Lord Of Brute Strength: a muscle-loaded giant with green-toned flesh, he shows great resistance to any kind of damage and sports powerful attacks, although melee-only. Due to his high stature, he may be unable to go through some of the narrowest passageways; he is anyway faster than average. With primary fire, you can implement sequences of deadly gauntlet fists that gib most enemies; with alternate fire, you can deal a single hammer blow that - if not immediately fatal to the opponent - usually manages to thrust it away at high distances, and has good reach nonetheless. This form has average duration.
Goddess Of Fatal Retribution: think of her as a godly femme fatale equipped with a fearsome, almost-living crucifix-like weapon. Such crucifix fires dark matter fireballs that deliver high damage to the target and cause it to slowly inflate and then explode in a fountain of gibs, damaging nearby creatures with the same effect itself. In theory, this weapon allows you to start a chain-reaction that might gradually exterminate the whole population of a level (provided that all monsters are all near enough to each other). On top of this, add that she's normally invulnerable to everything, and you guess which deity is the most powerful.
Only a couple caveats, though: everytime you charge the crucifix to fire, the goddess becomes vulnerable for a few instants, and since she is not overloaded with health, you shall not like that very much. Also, consider that this form is the shortest-living of the three.
Master Of Arcane Deception: this god wields the knowledge of deceptive magic. It appears as a cloaked wizard that is smaller and slower than average, but also almost weightless and ghost-like - meaning that with this transformation, the player can walk through almost all projectile attacks, enter narrow passageways that might be unaccessible otherwise, and gently float across deep crevices separating distant ledges to reach unaccessible places. Any for of damage only has half the effect on the Master; plus, this deity is equipped with the highest number of attacks (fire to cast, altfire to cycle) - they are effective on greater demons too:
- 'levitation' spell: throw your opponents up in the air and rotating, opening up the way for you and making them harmless for a short while. Each hit deals minor damage, but since the spell can be cast continuously, this makes it an effective ranged weapon against lesser foes.
- 'retaliation' spell: make one of the monsters the most-hated target of all others around it, all of a sudden - then take the opportunity to escape while they're distracted.
- 'captivation' spell: block you enemy within a circular fence of demonic spikes; these can resist a high number of blows before retracting.
This supernatural form is the longest-lasting of the three...
NOTE: when in deity form, you can unmorph at any time (without waiting for the powerup to expire) by pressing the RELOAD key.
Screenshots parade
Spoiler:
So, in conclusion... This is another attempt of mine at doing something different. I don't know if I have succeeded, but I hope you can appreciate the mod's gameplay as much as I enjoyed myself when making it. As for me, I am currently going through "Eternal DOOM" for the first time using this mod, and I can say I'm not so disgusted - fits quite nicely with the level themes, too. So have fun and gimme some feedback