Resource Request thread *Read 1st post*

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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Eeek, that filefactory service is indeed horrible.

I hope this works:

http://www.mediafire.com/?l69qn6hhooneexl
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Re: Resource Request thread *Read 1st post*

Post by Warhawk »

Can someone give me a sprite sheet of Duke Nukem 3D's Assault Trooper in green palette instead of blue?
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Re: Resource Request thread *Read 1st post*

Post by Gez »

Thanks Enjay.

Warhawk, here's a wad with the assault trooper and a Duke Nukem 3D palette were the blues have been hue shifted to the green (by 70%).

You can tweak the palette more or convert the sprites to PNG as they are. As you wish. It's easy to do either from within SLADE 3. In fact, the longest part was to find where they are hidden (TILES006.ART, 144 to 243).

I haven't converted them to the Doom palette, so there is no color depth loss. Also they still have their original offsets, so it's better than a sprite sheet.
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greentrooper.zip
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Sgt. Shivers
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Re: Resource Request thread *Read 1st post*

Post by Sgt. Shivers »

Does anyone have a good flesh texture? Preferably one that is 128x64.
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Springy
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Re: Resource Request thread *Read 1st post*

Post by Springy »

Is there any Thief texture packs that anyone can direct me too please?
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Re: Resource Request thread *Read 1st post*

Post by Blox »

Sgt. Shivers wrote:Does anyone have a good flesh texture? Preferably one that is 128x64.
What kind of flesh?
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Springy wrote:Is there any Thief texture packs that anyone can direct me too please?
I'm not aware of any Thief texture packs as such though I did use quite a few Thief textures in this.

If you have the games, however, the textures are easy to extract. The CRF files in the RES directory are just ZIP files and the textures are inside are in PCX format. So both the archive and the textures themselves should be readable by pretty standard utils.
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Sgt. Shivers
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Re: Resource Request thread *Read 1st post*

Post by Sgt. Shivers »

Blox wrote:
Sgt. Shivers wrote:Does anyone have a good flesh texture? Preferably one that is 128x64.
What kind of flesh?
It's okay I found some I don't need them any more.
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Re: Resource Request thread *Read 1st post*

Post by Blox »

Image
Well I decided to do something either way.
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Springy
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Re: Resource Request thread *Read 1st post*

Post by Springy »

Enjay wrote:
Springy wrote:Is there any Thief texture packs that anyone can direct me too please?
I'm not aware of any Thief texture packs as such though I did use quite a few Thief textures in this.

If you have the games, however, the textures are easy to extract. The CRF files in the RES directory are just ZIP files and the textures are inside are in PCX format. So both the archive and the textures themselves should be readable by pretty standard utils.
Oh, I thought you made a Doom version before? I do have all of the games on my steam and just followed your advice, found the CRF files can these be used with Slade?
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Springy wrote:found the CRF files can these be used with Slade?
As I said, they're just zip files so any util that can open zips should be able to open them: 7zip, Winzip, Winrar, PowerArchiver, IZArc, Pea Zip, Total Commander even Windows Explorer. SLADE can, of course, open zips too but you'll have to tell it to open a CRF because it probably won't know the extension. However, I have no idea whether SLADE will be able to read the PCX files within.

Why don't you try copying a CRF to another location on your HD and renaming *.crf to *.zip and take it from there? IIRC, the most useful files for textures are called FAM.CRF in both Thief and Thief2.
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Re: Resource Request thread *Read 1st post*

Post by Hellstorm Archon »

Does anyone know where I can find the various marine weapon skins done by ghastly_dragon?
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Re: Resource Request thread *Read 1st post*

Post by Blox »

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Sgt. Shivers
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Re: Resource Request thread *Read 1st post*

Post by Sgt. Shivers »

Does anyone have the "NO WAY" sound from smash tv?
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Re: Resource Request thread *Read 1st post*

Post by wildweasel »

Sgt. Shivers wrote:Does anyone have the "NO WAY" sound from smash tv?
Here ya go:
  • Ran the "sound board test" from the arcade game's service mode in MAME.
  • In Slider Controls, disabled volume for all sound chips except one.
  • Recorded video of it in Fraps.
  • Converted video to wave file in VLC Media Player.
  • Trimmed it to size, downsampled it to 22 KHz 8-bit mono (no quality loss due to original sound being lower quality anyway).
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