Gez wrote:Go play Chocolate Doom, or if you want features X, Y and Z, go play PrBoom+ and Eternity.
I tried out PrBoom+ and found it to be like an outdated Eternity. I think the last PrBoom+ build was from 2008. They both have the same menu background and options menu font, so they must be similar. Except that Eternity is still getting releases. For what I'm trying to do, Eternity is exactly what I'm looking for. Vanilla doom behavior with updated graphics and mouselook.
I was thinking about texture filtering and pixel art. If I was the artists who made the monster sprites, and game textures, and someone else came along and blurred all my pixels, how it would make me feel. I think pixel art is supposed to be seen without a texture filter. I would feel someone would not appreciate my pixel art if they blurred all my pixels together. I personally don't like seeing 8-bit or even 16-bit Mario with a texture filter, he needs to let his pixels shine. I'm pretty sure that's how the pixel artists want you to see him. They don't want his pixels smoothed together, they want his pixels to stand out.
So what do you guys think about a texture filter, in regards to pixel art and how video game artists would want you to see there pixel art?