Youtube Poop Doom Adventure

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Marine The Raccoon
Posts: 17
Joined: Wed Aug 01, 2012 7:39 am

Re: Youtube Poop Doom Adventure

Post by Marine The Raccoon »

mallo wrote:In ten years resolutions will be like 6000x10.000 :]

Yeah that seems about right.
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: Youtube Poop Doom Adventure

Post by mallo »

If you are bored: Car, Wii, 3... dYes!


Ha-ha! I've heard all the enemies sounds... great job on selection! I. M. Meen throws very hurting books at you? Dr. Robotnik uses his gadgets? If you need a scripter, check out the enclosed telephone book tell me. :D
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Marine The Raccoon
Posts: 17
Joined: Wed Aug 01, 2012 7:39 am

Re: Youtube Poop Doom Adventure

Post by Marine The Raccoon »

mallo wrote:If you are bored: Car, Wii, 3... dYes!


Ha-ha! I've heard all the enemies sounds... great job on selection! I. M. Meen throws very hurting books at you? Dr. Robotnik uses his gadgets? If you need a scripter, check out the enclosed telephone book tell me. :D
Just for asking, Do you know how to ACS in doombuilder? It's also a script. But a very difficult one. Are you good with it?

Becuase we have future plannings to make this wad have cutscenes.
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: Youtube Poop Doom Adventure

Post by mallo »

I'm not sure... Oh-kay! I'll create basic cutscene and send you on PM.
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Tristan885
Posts: 117
Joined: Tue Sep 04, 2012 6:11 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Canada, Québec

Re: Youtube Poop Doom Adventure

Post by Tristan885 »

I do know about ACS coding, I've done a lot of cutscene scripting in my own wad project, I could help you with it. But since mallo will do one, I'll wait, but I know a lot about how to make some perfect cutscene stuffs like change camera, text appearing, freeze player so he don't move, invincible during cutscene so he don't get hurt and monster ignore player.

Even events such has door open, another door open, reveal a boss walking out, then camera change goes back to player and music change to a boss music, that is one of my favorite cutscene I've ever done.
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Marine The Raccoon
Posts: 17
Joined: Wed Aug 01, 2012 7:39 am

Re: Youtube Poop Doom Adventure

Post by Marine The Raccoon »

Tristan885 wrote:I do know about ACS coding, I've done a lot of cutscene scripting in my own wad project, I could help you with it. But since mallo will do one, I'll wait, but I know a lot about how to make some perfect cutscene stuffs like change camera, text appearing, freeze player so he don't move, invincible during cutscene so he don't get hurt and monster ignore player.

Even events such has door open, another door open, reveal a boss walking out, then camera change goes back to player and music change to a boss music, that is one of my favorite cutscene I've ever done.

That's cool! But we are really talking about the ''future'' now.

The maps are still not 100% finished. And as soon they are. We can start making cutscenes in YTPDA.
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: Youtube Poop Doom Adventure

Post by mallo »

Woah, I'm very good, better ask Tristan D:

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