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this is a re-release of a couple of old mods I did that I have decided to reupload to mediafire for better sharing.
I decided to repackage it as many people complained at the rubbishness of using file4shared as a host LOL!
*DEVELOPMENT TERMINATED* no further updates or changes will be logged on this project from now on. - Latchford
so what the hell is this?
well, ever since I saw the lovely sprites for heretic weapons out there I knew I eventually had to make an enhancement mod for heretic's existing weapons.
I then came across the corvus_to_hexen.wad and loved the way it made heXen more appealing to us heretics, adding corvus to the realm of kronos!
I decided to change a few things and treated hexen as sequel to heretic in the truer sense. that is to say, what if corvus got banished to kronos after heretic and bypass the whole heretic2 storyline altogether.
I had never got all the way through hexen before as I got bored with the rpg style gameplay. however I was always a huge fan of heretic's fantasy doom gameplay and loved the weapon set within.
with this in mind, working on the original hexen_add_corvus.wad as a base, I imagined myself as making a sequel to heretic using hexen as a base, as such making a mission-pack for hexen that lets you add a forth class: corvus the elf!
I started by redesigning specific weapons in the heretic weapon set to better fit into the world and gameplay of hexen. each weapon taking a specific role and mana-type:
staff
(inspired by heretic 2's staff)
It now swings to deliver two blows and altfire comes in the form of a left hand larrop, for a bit of visual randomness the altfire mode will sometimes happen when firing normally...
When powered it glows with a blue aura and has an attack very similar to that of the fighter's axe...
both unpowered It is capable of hurting invulnerable enemies...
sticking the staff under weaponslot 0 allows you to shotcut it to the 'Q' key and switch to it instantly during play, this I found somehow made the staff more accessable and I found myself using the staff more often than I ever did in heretic before...
Ultimate Elvenwand
this is your second starting weapon.
Not only a superior looking Elvenwand, but the primary attack, is an all new speedy projectile with a trail (ala heXen's saphire-wand) it has more power and of course has a powered version for the tome which fires a similar projectile but with a much beefier blast sprite and effect!
although relatively weak this weapon does not use any mana and also rips through several enemies at a time. making it an ideal alternative to the staff for longer range combat or squads of enemies.
Ultimate Ethereal Crossbow
Visually a sound mix of the Ethereal crossbow and the strife Crossbow, this new weapon is your blue mana weapon.
The projectiles are similar to the standard Ethereal crossbow blasts but are faster and bounce off of surfaces.
altfire comes in the form of a very fast and powerful single arrow that does very heavy damage and splash damage.
Ultimate Hellstaff
this new weapon is your green mana weapon.
it fires four projectiles per shot, two from either eye socket, for double the devastation!
Powered by a tome it shoots out two of the fire-rain projectiles
altfire launches two streams of mystic fire that tear across the ground*, ripping trough enemies as they go then exploding with great force when they reach a wall.
*be aware that airboune enemies are only effected by the spash damage from the final blast of the hellstaff floor-fire...
Ancient phoenix rod
your ultimate combo-mana weapon.
this advanced version of the phoenixrod you will have to find each segment of to use.
it has a long range flame attack when powered by the tome. The flame code is based off of the new wand projectiles but I added the slither movement from the serpentstaff to create an effect that was not only new and long-range but also reminiscent of the original flame effect from heretic's rod ...
You can also get tomes of power in this mod, they are randomised with both the crater of might and the porkilator...
now. this was fun and made hexen much more appealing to me but it got me missing these sexy new weapons when playing heretic so i figured I'd bugger about with that too and put some of this new stuff in there as well as some completely different things too LOL!
I added each of these new weapons and a few more. below is a list of the differences and the new weapons too:
Spoiler:
staff
hexens new staff but restoring the classic tomed 'crackling' effect.
gauntlets
So with the success of the staff I decided to add an altfire to the gauntlets-of-the-necromancer in heretic.
Namely the fighter punch from heXen with a recolour and corvus' arm added in-place of the fighter's...
Elvenwand
with heretic's elvenwand, I added the swing-with-fire sprites as the powered attack sprites.
ultimate elvenwand
is randomized with gauntlets spawnpoint
Ultimate Ethereal Crossbow
is randomized with the Ethereal crossbow in heretic
Ethereal Bow
the classic way to fire etherial arrows.
although these arrows do not have the stabilty of flight over range you get from a crossbow they do make up for it in power.
powered, it fires a similar missile to your ultimate ethereal xbow altfire...
Ethereal Throwing Axe
the infamous throwing axes of the undead warriors, these oddly run on ethereal arrows and can be found randomized with the crossbow or dropped by slain undead.
Dragonstaff
clearly from the manufacturing origins of the dragonclaw; the dragonstaff fires claw orbs directly, launching them out to bounce off of objects and walls* to then explode with great force, blasting the enemy to pieces! the orbs are more than capable of flushing the enemy from corners and hidey-holes keeping you out of harms way of the explosive force of the orb's detonations! when powered the dragonstaff emits a larger all-be it slower energy-orb that has much more concussive force than the usual orbs.
it is randomized with the dragonclaw.
* claw orbs will be lost if they bounce into water, and their explosions can also harm you too so watch your aim!
Ultimate Hellstaff
is randomized with the Hellstaff in heretic.
Hellhammer
those familiar with hexen should find this kinda familiar, looks wise.
However, this hammer runs on runes and fires out hell-fire-hammers that bounce off of objects and seek out enemies using an interactive crosshair system that determines viable seeking targets. basically, when the crosshair shows a skull, you are 'locked-on'. it's not so usefull against ghost enemies though!
When powered the primary fire is a nice fancy lightning attack that can tear through several enemies at a time and also bounce off of walls.
alternate fire features a rather predictable swing attack that is the same when powered and unpowered...
Ravenstaff
remember this from heXen II? Similar to the Phoenix rod in looks, the Ravenstaff is also powered by Inferno/flame orbs.
It fires a spread of talon like projectiles that fan out to strike the enemy. powered it unleashes a murder of four etherial ravens that swoop and rend to dessimate the enemy.
this new weapon is randomized with the phoenixrod spawnpoints.
having found this epic weapon here on the forum I decided it should be included in my heretic mod too! the code remains mostly unchanged but explosion and smoke sprites differ to fit the heretic style a little more as the others seemed more hexen in design...
wendigo heart
an interesting weapon with obvious ties to hexen; possession of the wendigo heart allows you to adopt their abilities somewhat.
a freezing weapon, the heart slings out rapid fire projectiles that run on the claw orbs.
powered, it fires a slower but more deadly projectile that also throws out further projectiles in a star pattern that make it most useful in a group.
should you wish to remove a frozen enemy from your path the weapon features an altfire in the form of a quick swipe from your staff...
shadowstaff
this dark weapon shares ammo and weaponslot with the firemace and features ghostly projectiles that can actively seek out enemies.
the shadowstaff uses an interactive crosshair system that determines viable seeking targets. basically, when the crosshair shows a skull, you are 'locked-on'.
powered by a tome, the shadowstaff summons a dark wraith (akin to the hexen wraithverge) that seeks and attacks enemies at will...
ophidian staff
the weapon of the serpent-guard can now serve your purposes... you can find these from falen ophidians and they run on macespheres
the Diakatana
The legendary Diakatana, summoned from the mind of the dark lord himself, this sword is an example of the desperation of the elves in their desire to rid the land of pathoris of d'sparil and his hoards of minions; binding a demon of the ancient world to the folded steel of this deadly blade using fragments of the fallen stars themselves, the elves created their finest close combat weapon of all...
Elven Shurikens
more of an offensive-item than a full-on weapon, these throwing stars are a deadly lot of fun!
They can be found in threes and are randomised with the morph-ovum, taking up slot 9 in your weapons inventory.
they can rip through several enemies at a time and bounce off of several surfaces before loosing energy, whereupon they will simply drop to the floor to picked up to use again, cool eh? they are bloody useful at getting at enemies round corners or flushing out rooms from a place of safety.
Phoenix rod
now has a fancy bfg-spray effect on explosion and secondary fire allows you to launch flameorbs as mortars, keep your distance mind, this alternate fire is quite explosive!
powered up by a tome this alternate fire becomes a very deadly cluster bomb!
Secret Weapon
more useful in deathmatch I guess as by the time you get one of these theres not really anything that can be done with it...
If I told you more it wouldn't be a secret eh? (and please don't spoil it for everyone...)
Oh, and I guess this is worth mentioning...
Spoiler:
Hellforge Crossbow
made by the damned hands of the Chaos Dwarves, this crossbow was the dwarves answer to the phoenix rod.
the hellforge crossbow uses runes to power the deamonengine within which in turn allows the use of flameorbs as ammunition.
this comboweapon fires out flaming projectiles in a manner akin to your ethereal xbow and secondary fire comes in the form of the phoenixrod altfire...
powered up by a tome this weapon mutiplies its main attack threefold and your alternate fire also mirrors the pr's cluster bomb! very killy but very expensive to run...
this now obsolete weapon can only be found by summoning: hellforgexbow
pointless now but I left it in as a reminder to myself not to go too far again
so there you have it. enough chat
download this pack with both mods now and get smiting!
loading instructions:
to run hexen mod add " -file Hexen_add_Corvus.wad -file osjc_zhex9.pk3" to the end of zdoom.exe in the target box of your shortcut
to run heretic mod add " -file nashgore.wad -file osjc_zher11.pk3" to the end of zdoom.exe in the target box of your shortcut
oh, also, as an added bonus, both mods have much nicer water and sludge effects based off of enjays converted shadow-warrior water texture and doom's waterfall texture...
buglist
Spoiler:
- The dragonstaff balls will not work properly with autoaim on, set it to never in your player setup menu...
- heXen's phoenixrod is weaponslot 5 as this is the only way I could get it to work, so either press 5 to use it or you can simply bind 4 "slot 5" if you prefer...
- heXen's Ultimate Ethereal Crossbow is weaponslot 6 as this is the only way I could get it to work, so either press 6 to use it or you can simply bind 2 "slot 6" if you prefer...
-As the Staff is defined in 2 different weapon slots. you cannot change from slot 0 to slot 1 by scrolling through weapons, because they are the same weapon.
planned 'to-do' list:
Spoiler:
nothing much at the moment, just balancing the weapons and extended alpha testing!
screenies:
Spoiler:
oh and heres a very old screenie:
hereticpic.jpg
Enjoy
Latchford
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Last edited by osjclatchford on Thu Jan 19, 2017 2:42 pm, edited 91 times in total.
I'd love to enjoy your mod, but you seem to have forgotten that zip files are not pk3 files and simply renaming a zip file to a pk3 file does not in fact make it one. Properly repackage your mod and I'll give it a go.
Also, in lieu of a working mod file, screenshots would be nice.
EDIT: The Heretic one seems to work fine. It's pretty neat, but it feels... incomplete. Mainly because there's no real changes to a lot of the weapons. Also because the powered version of the staff does not share the same sense of theatrics of the unpowered version. I liked that you made the powered wand basically have a telekinetic swing type of thing to explain why it's got a perfectly horizontal spread. Not that that sort of thing bothers me, I actually dislike it when people make the shotgun in Doom "better" by making it shoot in a more "realistic" spread pattern, but it's cool.
twinkieman93 wrote:I'd love to enjoy your mod, but you seem to have forgotten that zip files are not pk3 files and simply renaming a zip file to a pk3 file does not in fact make it one. Properly repackage your mod and I'll give it a go.
Load the ZIP like a PK3 file and it will work. A PK3 is, in fact, a ZIP renamed.
why .zip? because its all WIP of course (guess I should have mentioned that).
as stated by wildweasel; zip is a perfectly acceptable format to be supported by zdoom. I always keep my WIP projects in zip format for easier access for changes then package it as pk3 when final.
if you want it as a .pk3 just change the extention from .zip to .pk3 thats actually all a pk3 is anyway!
want screenies? ok!
hereticpic.jpg
not much to show though, as the new effects are mostly dynamic in nature...
as for the heretic weapons mod, the reason not all weapons are changed is because I never intended that. this mod is supposed to enhance the existing weapons not replace them. thats why the xbow, dragonclaw and firemace are unchanged as there didn't seem to be much that needed doing to them... and yes the old powered staff looks hokey but thats not my doing, its just the original weapon. In fact I toyed with removing it, but put it back as I preferred the mod to add to not subtract from the game.
maybe i'll sex that up and other weapon in the future then again maybe not...
that said, I was thinking about a quick-kick option for the weapons that are now left without a melee altfire in the heretic mod. I've got this:
feet.PNG
from duke LAB that I have recoloured on the heretic pallette but that sandal looks more flip-flop than elven to me...
enough yak? want more stuff?
OK then, here:
OSJC_zHex2.zip
is my v2 add-on for the Corvus_to_hexen.wad mod (that can be found here: http://forum.zdoom.org/viewtopic.php?f=19&t=15564) This version fixes my spelling mistake (etherial to ethereal) and I noticed that neoworm had started to do powered versions of the weapons. so this zip now includes tomes of power, randomised with the crater-of-might too add a bit more heretic flavour!
now all weapons that use mana can be powered up! the xbow and hellstaff use the classic heretic powerup attacks whereas the phoenixrod fires a more-powerful phoenix that seeks and can bounce off of walls and objects several times!
Alas, I just couldn't get the wand to power up for some reason but I think that fits into the heXen mythos more anyway: only the mana-using weapons can be powered up...
A final note to stop further wasted pleas, I will not be uploading to other sites, if zdoom-forum can't handle it, it goes on 4shared. I'd like to remind you all this is not a service I'm providing you, but something I'm doing for myself but decided to share. so please reframe from giving me grief over this in the future. My online machine has very limited capabilities and 4shared is one of the few that actually support my machine.
however, any ideas, suggestions and alterations of your own for the mod are greatly appreciated...
Enjoy
Latchford
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Would you mind if anyone mirrored it themselves, then? And that leg is hilarious, especially with how hairy it is. Also, I wasn't aware Corvus wore sandals. The More You Know™.
Nash wrote:That leg sprite makes it look like Corvus isn't wearing any pants!!!
To be fair, it doesn't look like he's wearing pants anyways. When you're a badass elf, your skin tends to be as tan and leathery as your leather pants.
One thing for sure, he doesn't have the testosterone overdosage as Duke's legs have. As far as I know. A Raffel would know for sure what differences Sidhe elves have. Sidheroids?
Also, if you're looking for new Corvus faces (for hi-ressing)... just take this guy and shop the stubble off him.
Sorry, gonna have to press this: don't use the .zip extension if it's meant to be loaded into ZDoom directly. The .zip extension, by virtue of its primary use, instructs the user to extract the contents. If that's not the case, then the extension is misleading -- unnecessarily so, in fact, since there's already another extension that tells the user to load it directly: .pk3. Much easier to understand, and it's of no cost to the modder since the fact that .pk3 is just renamed .zip means you can associate .pk3s with any zip utilities and have no loss of functionality (even in the case you do want to extract things). It's easy, and it doesn't make things harder than necessary for the user.
Also, can you elaborate on which fileshares don't work? People will not touch the mod if it's on 4shared, because of the registration-required issue, and it totally defeats the purpose of putting it online if people can't get to it. Does DRDTeam work? Mediafire? Sendspace? Speedyshare? All of these are better alternatives, and even if you've tried and failed the ones listed, it's possible there's another that will, if you'd elaborate a bit on what hasn't worked for you. Someone could point you in the right direction, and then people will actually be able to play the mod.
oh, no he doesn't wear sandals does he... LOL I really don't see me using that leg-sprite as all the above comments had previously occurred to me:
1) too hairy
2) looks like he's naked or something
3) they're over pumped
4)and most of all, elves tend not to wear flip-flops...
still it transferred to the heretic pallete rather nicely though!
anyway:
emerald wand.PNG
Emerald wand concept...
and as for file transfers and file formats, again i see I must repeat:
Its .zip until its finished, then its .pk3
I will not be uploading to other sites, if zdoom-forum can't handle the size, it goes on 4shared.
And if someone wants to re-upload who am I to argue? this is freeware so please do!
Please try to understand; I have very little time to work, play with sprites and mess about uploading too. again, try to realize this is not a service I'm offering, I'm doing this in my limited free-time, please be less demanding and accept the thing for what it is...
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You're being unnecessarily difficult here. Let me ask again.
osjclatchford wrote:Its .zip until its finished, then its .pk3
Why? You as the modder can work with both formats equally, and even if you're .pk3-phobic, it takes approximately 0% effort to rename before upload. This is only confusing users.
I will not be uploading to other sites, if zdoom-forum can't handle the size, it goes on 4shared.
I'll ask again: can you elaborate on which fileshares you have tried that you can confirm don't work on your system? It is highly likely there is an actually-useful alternative that hasn't been tried that will not fail on your end.
IPlease try to understand; I have very little time to work, play with sprites and mess about uploading too. again, try to realize this is not a service I'm offering, I'm doing this in my limited free-time, please be less demanding and accept the thing for what it is...
This has nothing to do with either of the issues at hand. We are all in the same boat: we mod because we like to and we have very limited time to do so. The fact remains that at the end of the day you are trying to share your mod with the world, but are making very simple mistakes with the uploads (which can be fixed with practically zero effort) that are going to prevent people from downloading / properly using it, thus largely defeating the point of uploading it in the first place.
I also don't understand how you can consider an improvement suggestion of this sort as "demanding" -- again, what's the point of uploading if you're not expecting feedback? If I were to download your weapon mod (which I can't because of 4shared) and report a bug or discuss what I feel is a serious gameplay issue, would that be "too demanding" as well? It'd take more work to fix, after all.