My friend, who is a nurse in Afghanistan, says that he only ever has to patch up the guys who don't take cover after they've been shot. The guys who have been shot but who take cover afterwards always arrive back at base in full health and raring to go out again. He reckons it's a much better system than it was back in the days when my dad was in the army. I mean, he's got stories of guys back tracking half way across the battlefield just to pick up a medical kit that they had spotted earlier in the battle. Much better to hide behind a nearby wall for a few seconds and watch your wounds heal than run around wasting time and risking being shot in the hunt for a bandage. It's the modern way.
tldr, it's all bullshit so whatever is fun works.
Does the Red Cross issue apply to us?
Re: Does the Red Cross issue apply to us?
Heh. You're right. I forget that the First Person bleeds as much as the Next Man.NeuralStunner wrote:The quantities of blood exuded by these injuries would disagree.FDARI wrote:It's offtopic, but maybe the regeneration mechanic works better if you assume that most bullets do not penetrate your armour (bulletproofish vest and such); the impact still stresses your system and you still take damage, but it is more about your tolerance for short term trauma than about ballistics getting under your skin.
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Re: Does the Red Cross issue apply to us?
Back in my day, if you couldn't regenerate your health, you did without! I remember running entire campaigns at less than 20% health. If you can't withstand more hits, then don't get hit! In fact, sometimes sustaining that many injuries granted massive strength boosts, so patching up was discouraged.
But, I s'pose it's a different time now...
But, I s'pose it's a different time now...

