[Weapons] Kirpi4's Weapons
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[Weapons] Kirpi4's Weapons
Hi everyone. Here i will drop my weapons (or edits). Feel free to grab them
Let's get started with Pistol from Neccronixis's set.
1st person:
Pickup:
And some shitty attempt to make one of reloading frames:
Let's get started with Pistol from Neccronixis's set.
1st person:
Pickup:
And some shitty attempt to make one of reloading frames:
Re: [Weapons] Kirpi4's Weapons
Nice! 2 cups of coffee - and it's completed!
Reloadable version of pistol:
Additional GFX: Clip
Reloadable version of pistol:
Additional GFX: Clip
Spoiler:
Re: [Weapons] Kirpi4's Weapons
So, today i've started to draw new weapon. Here's temporary image:
And, guys, don't forget to comment =)
And, guys, don't forget to comment =)
- timmyr0x0r
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Re: [Weapons] Kirpi4's Weapons
I find the design of it very cool, but the angle seems wrong. I think it should more point at the center.
Re: [Weapons] Kirpi4's Weapons
Working on that...timmyr0x0r wrote:I find the design of it very cool, but the angle seems wrong. I think it should more point at the center.
- Cardboard Marty
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Re: [Weapons] Kirpi4's Weapons
Great work you've got here! Keep it up! Always a welcome sight to see new graphics guys in the community. :)
Re: [Weapons] Kirpi4's Weapons
I don't think it's a good way, but i didn't want to redraw it again from zero, so i modelled it in max, textured and rendered. But all the animations will be drawn manually, without render...
Here's the first result:
Here's the first result:
Last edited by Kirpi4 on Wed Dec 19, 2012 12:08 pm, edited 1 time in total.
- insightguy
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Re: [Weapons] Kirpi4's Weapons
I don't know why but I feel as if the right hand should be on that thing on the middle of the gun that looks like a magazine.
Re: [Weapons] Kirpi4's Weapons
Yep, right! That's a magazine!insightguy wrote:I don't know why but I feel as if the right hand should be on that thing on the middle of the gun that looks like a magazine.
Re: [Weapons] Kirpi4's Weapons
If it's a rendered model now, then you really should work a bit on making the angle not so extreme while you still can. As Timmy pointed out, it's a neat design conceptually, but it's positioned such that Doomguy's going to have a hard time shooting at anything that's not to his left.
- wildweasel
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Re: [Weapons] Kirpi4's Weapons
Unless you're going for one of those weird Strife Assault Gun-esque "un-ready" frames.Xaser wrote:If it's a rendered model now, then you really should work a bit on making the angle not so extreme while you still can. As Timmy pointed out, it's a neat design conceptually, but it's positioned such that Doomguy's going to have a hard time shooting at anything that's not to his left.
Re: [Weapons] Kirpi4's Weapons
Do you ever get that feeling when a weapon isn't at *just* the right angle? Sometimes it looks like he's just pointing his firearm at something off to the side. The handgun looks great, however.
Re: [Weapons] Kirpi4's Weapons
Hi guys.
Today i finished this rifle, and made a strip of shooting/reloading anim.
Pulse Rifle MK-1
Frames:
Today i finished this rifle, and made a strip of shooting/reloading anim.
Pulse Rifle MK-1
Frames:
Spoiler:
Re: [Weapons] Kirpi4's Weapons
It looked okay for a concept sprite, but it doesn't really stand a chance against something that looks like this:
As for why, then one obvious flaw is that the lighting has "seams" that clearly indicate the different surfaces the model consists of - instead of having a constant flow.
And the big killer would be that it simply looks too plain and without any kind of quirks, details or even interesting shading.
As for why, then one obvious flaw is that the lighting has "seams" that clearly indicate the different surfaces the model consists of - instead of having a constant flow.
And the big killer would be that it simply looks too plain and without any kind of quirks, details or even interesting shading.
Re: [Weapons] Kirpi4's Weapons
Now now, Blox. Not everyone has your black magic skills.