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Charles_Ingalls
- Posts: 34
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Blzut3
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Re: DOOM64 MOD (for ZDOOM / SKULLTAG / ZANDRONUM)
If you were referring to the ZDoom64 branch, keep in mind that I have been in communication with Kaiser and he even has encouraged me to continue work on it on a few occasions. I have also contributed a small amount of code to the project (cross platform fixes) and have also helped improve modability by pointing out some cross compatibility issues (PNG alpha channel for example). Definitely nothing spiteful or unnecessary here.esselfortium wrote:It just seems kind of spiteful and unnecessary, regardless of whether or not that's the intended effect.
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Charles_Ingalls
- Posts: 34
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Charles_Ingalls
- Posts: 34
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Blue Shadow
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Re: DOOM64 MOD (for ZDOOM / SKULLTAG / ZANDRONUM)
I don't see anything wrong with another source port supporting the game - the more the better, I'd say. I mean, if you think of Doom itself, how many ports for it out there?esselfortium wrote:It just seems kind of spiteful and unnecessary, regardless of whether or not that's the intended effect.
And as for driving the port into obscurity, I don't think it'll happen. As much as ZDoom and GZDoom are popular, they didn't/don't obscure other source ports and there are, in fact, still some people who prefer other ports over them.
No disrespect to Kaiser and his port, but I'd prefer to play the game with (G)ZDoom if it ever happens.
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Charles_Ingalls
- Posts: 34
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Charles_Ingalls
- Posts: 34
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- armymen12002003
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Re: DOOM64 MOD 4.0 release (for ZDOOM/SKULLTAG/ZANDRONUM)
if your aim is to recreate doom 64 for zdoom why would you add these weapons? as i don't remember them being i the original game.Charles_Ingalls wrote: -Add exclusive weapons of CDOOM64 (Minigun,Grenade launcher,Railgun,BFG 10K, unknowgun) in- Weapons.wad
- leileilol
- Posts: 4449
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Re: DOOM64 MOD 4.0 release (for ZDOOM/SKULLTAG/ZANDRONUM)
I don't remember Duke Caribbean vacation weapons in Doom64 either.
This is why I just stick with Doom64Ex! A pure, no fan-cruft project.
This is why I just stick with Doom64Ex! A pure, no fan-cruft project.
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Charles_Ingalls
- Posts: 34
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Blue Shadow
- Posts: 5046
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Re: DOOM64 MOD 4.0 release (for ZDOOM/SKULLTAG/ZANDRONUM)
If it has nothing to do with Doom 64 or your project, why did you post it, then?Charles_Ingalls wrote:This video is so relaxing to have nothing to do with D64.
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wtf is this?

