Code: Select all
script 1 open
{
changesky ("AVP20705", "AVP20705");
ClearInventory();
fadeto (0, 0, 0, 1, .01);
}
Code: Select all
script 1 open
{
changesky ("AVP20705", "AVP20705");
ClearInventory();
fadeto (0, 0, 0, 1, .01);
}
Code: Select all
Script "Level intro" Enter
{
FadeTo(0, 0, 0, 1.0, 0);
Delay(52); // a small delay (you can remove it if you don't want it)
FadeTo(0, 0, 0, 0, 2.0);
}
There is your issue. ZDoom and GZDoom don't support .bmp format. You will need to convert them to a usable image format (I would recommend .png).Sonnyboy wrote: The textures are all in BMP form...
Code: Select all
Actor Thing1 12345
{
Radius 20
Height 50
Monster
+FLOORCLIP
+NOBLOOD
States
{
Spawn:
THIN A 0
loop
}
}
You'll piss off a lot of people by doing that. It's better not to push it.Sonnyboy wrote:Pleeaaase?