3D Floors + UDMF Effects, Inaccurate Textured Automap

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NeuralStunner
 
 
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3D Floors + UDMF Effects, Inaccurate Textured Automap

Post by NeuralStunner »

Example map included. Compare the world view results to the textured automap appearance. (Since the room is otherwise symmetrical, I marked each floating platform with a corpse. Creeeeepy. :P )
  • Exhibit 1 (Marine): The 3D floor is given x/y ceiling pan. This looks correct in world view, but there's no pan on the AM.
  • Exhibit 2 (Zombieman): The target sector is given x/y floor pan. While this makes the AM look correct, it shouldn't! The target sector is affecting how the 3D floor appears. Also it looks wrong in world view if you peek under the 3D floor.
  • Exhibit 3 (Shotgun Guy): Same as #1, but with rotation instead. Note the same problem.
  • Exhibit 4 (Imp): Also rotation, same principle as #2. Once again, messing with the control sector makes it "look right" but introduces other problems.
I didn't test scale but I suspect it has problems too. Regardless I'd expect the true sector and 3D floors to show these effects independently in the textured AM.
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randi
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Re: 3D Floors + UDMF Effects, Inaccurate Textured Automap

Post by randi »

Fixed in r3977 and r3978.
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Re: 3D Floors + UDMF Effects, Inaccurate Textured Automap

Post by NeuralStunner »

Awesome, thank you. :)
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