[Finished] The Russian Overkill - 3.0e

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Par9000
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Re: [Finished] Russian Overkill - v1.3 for you and me!

Post by Par9000 »

Sorry for the stupid questionbecause I'm new to the forum, but will a new version of the mod?
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amv2k9
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Re: [Finished] Russian Overkill - v1.3 for you and me!

Post by amv2k9 »

Par9000 wrote:Sorry for the stupid questionbecause I'm new to the forum, but will a new version of the mod?
The "[Finished]" in the thread title would suggest otherwise.
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PillowBlaster
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Re: [Finished] Russian Overkill - To hell and beyond

Post by PillowBlaster »

My blastproof pants development failed, so I decided to give Overkill a whirl again.



PS. Sorry for crap quality, I was fighting with my converter for weeks.
Ribo Zurai
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by Ribo Zurai »

Oh dear, looks great! Is that shotgun the Force-A-Nature by the way? Reminds me a lot of it. Not just by it's shape, but by how you shotgun-jumped with it. :P
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TiberiumSoul
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by TiberiumSoul »

oh heall yeah pillowblaster is BACK!
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PillowBlaster
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by PillowBlaster »

I'm back indeed, and I did some ninja-edit on Moldova's link, if somebody is interested - it should work with RO v1.3 now.
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wildweasel
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by wildweasel »

PillowBlaster wrote:I'm back indeed, and I did some ninja-edit on Moldova's link, if somebody is interested - it should work with RO v1.3 now.
It might be helpful if you could add a link to it in the first post of this thread; I don't quite fancy trying to dig up a separate thread to go grab it again. =P
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Woolie Wool
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by Woolie Wool »

The credits in the v1.3 pk3 are for Reinforcements from Moldova, not the mod itself. This is a problem because the metal song that plays during the Extreme Awesome powerup is amazing and I want to hear it without those moans in the foreground.

EDIT: The screams in the foreground prevented me from noticing it was 3 Inches of Blood until Xaser dug up an older version of the pk3. (I might like this band more if they got rid of all the hardcore vocalist and just had Cam Pipes alone.)
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PillowBlaster
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by PillowBlaster »

wildweasel wrote:It might be helpful if you could add a link to it in the first post of this thread; I don't quite fancy trying to dig up a separate thread to go grab it again. =P
Done!
Woolie Wool wrote:The credits in the v1.3 pk3 are for Reinforcements from Moldova, not the mod itself. This is a problem because the metal song that plays during the Extreme Awesome powerup is amazing and I want to hear it without those moans in the foreground.
Welp, I guess during updating process, I messed up credit files.
Woolie Wool wrote:EDIT: The screams in the foreground prevented me from noticing it was 3 Inches of Blood until Xaser dug up an older version of the pk3. (I might like this band more if they got rid of all the hardcore vocalist and just had Cam Pipes alone.)
The easiest way is usually ask via PM, but if you found out by yourself, that's okay. :P

So! RO 1.4 up, but without any revolutions:
-Fixed Stachanov. The zoom-in sound was missing, and the gun was firing twice in one shot, huh.
-Correct credit files added.
-Added discharge in Erasus - you can return all loaded shells to your inventory with reload button.
-Different fire sound for Marty's revolvers. They have also a slight fire rate boost. (it's like 4th time I change them, and I'm still not sure if I am satisfied with those ones.)
-Sounds adjusted. (I noticed some of them were horribly loud since I started using earphones, so I toned them down.)
-Quick-launch nuke is now guided, and you can hold two more extra of them.
-Added alt-fire to Yuri's Caber - now you can climb walls with it!
-Some small stuff not worthy of mentioning.
EDIT: Oh, and I think Weasel's HUD might become canonical for the mod, unless someone will come with another alternative, since I'm not sure if it isn't too scattered, so I decided to make them still separate from the mod. I also modified them slightly, since I wanted to make it more clear what kind of ammo you are using, aaand added some both ammo type display.

HUD for RO
HUD For Moldova

NOTE: While playing Moldova, you need to load both files to make it work.
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wildweasel
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by wildweasel »

Hey, thought you might like to know, the links to the RO and Moldova HUDs both link to the Moldova HUD. =P

[edit] But since I just remembered, I have admin privileges on files.drdteam.org, I was able to use the file manager to dig up the correct link and fix both the posts. You can now download with impunity!
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Woolie Wool
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by Woolie Wool »

The Beef Supreme's primary fire in Reinforcements from Moldova doesn't seem to be working. It just makes the weapon shudder and click, but not fire. Only the turret works.
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PillowBlaster
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by PillowBlaster »

wildweasel wrote:Hey, thought you might like to know, the links to the RO and Moldova HUDs both link to the Moldova HUD. =P

[edit] But since I just remembered, I have admin privileges on files.drdteam.org, I was able to use the file manager to dig up the correct link and fix both the posts. You can now download with impunity!
Damn, I am so clumsy these days. Ctrl+C sometimes doesn't work properly, if I don't push it hard enough. :P
Woolie Wool wrote:The Beef Supreme's primary fire in Reinforcements from Moldova doesn't seem to be working. It just makes the weapon shudder and click, but not fire. Only the turret works.
Hmm, I should update the weapon description. This weapon is only one that has it's own magazine, so you need to load it first to shoot. You could load by holding alt-fire, and put it down with... zoom button. I know, weird, but back then I couldn't figure out how to make reload button hold-able. I recently found workaround for that, and swapped them.
Machalite
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by Machalite »

PillowBlaster wrote:snip
Since you replaced the Beef Supreme's alt-fire with the turret thing, there's no way to load it. You don't have a key binding for a discrete reload function, unless I'm overlooking something.
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wildweasel
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by wildweasel »

Machalite wrote:Since you replaced the Beef Supreme's alt-fire with the turret thing, there's no way to load it. You don't have a key binding for a discrete reload function, unless I'm overlooking something.
Check the top of the Customize Controls menu; the "ZDoom official" reload key is up there and seems to work just fine.
Machalite
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Re: [Finished] Russian Overkill - Blastproof Pants!

Post by Machalite »

Thanks, I wasn't aware of ZDoom getting an internal reload function. The more you know...

By the way, the pickle grenade instantly goes off if you throw it while moving forward, even at walking speed.
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