
I'll keep an eye on it!

Thanks essel! I really did go overboard on my concept map; Jimmy's contribution is more in-line with what I should have done. But I was having too much fun to stop.esselfortium wrote:Seriously cool bears
The texture set looks really yummy, and for example maps these look pretty involved!
A couple things that stood out to me as odd:
- The grass should probably just be using the desaturated greens, as the bright teal highlights look rather unnatural and "lol paletted graphics"
- With all the custom textures you have in this, I was really surprised to see the IWAD-stock UAC shawn texture
- The colormapping seems off in some textures, like the orange pixels here. I'm assuming you guys did something similar to BTSX's palette/colormap to make stuff like lava and orange lights fade more seamlessly in the dark, but as a side effect of it, orange on regular walls and stuff ends up glowing in rather glitchy-looking ways. Might have to color-remap those textures to switch the oranges for similar tans.
Also, I have no idea if you have room in the palette for it, but some sort of orangey-magenta range could complement the teal greens really well, a la Retroblazer. I kept expecting to see something like it in there
The plan right now is to replace all of the weapons, including the tweaked ones. Ideally we'd like to replace just about all of the sprites with new ones (if not all of them). New monster sprites will be very unlikely beyond edits of the original sprites. But we are focusing on at least two new monster sprites, including one of the new big bossesEstopolis wrote:Will all weapons end up with new sprites or just the tweaked ones?
Either way, looking forward to this.
Yea uh...I guess that last sentence is supposed to be from some omniscient narrator completely outside of the story. Or...I dunno, I suck at anything to do with storyNightfall wrote:I just thought... how is it unbeknownst to me that it's too late if you're telling it to me right here in this thread? o_OMechadon wrote:Although unbeknownst to you, it is already far, far too late.
Mechadon wrote:It's extreme distance from any other settlements prompts the UAC to experiment with a very powerful teleportation network called the Flux Engine.
It also has adds a Hexen vibe to the sprite, which is a very good thing imo.Blox wrote:It's called multiple light sources. (Gotta prove you is fancy artist)